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4th Edition Psion (2.0)
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<blockquote data-quote="OU812" data-source="post: 4684702" data-attributes="member: 81437"><p>I purposely stayed away from rituals. I felt Psionic rituals made sense, but I wanted to perfect the class first before I tackled them. </p><p> </p><p>Mindlink I felt should be a Psion's most basic ability. Even for Wilders. The range is what makes it truly unique among the other classes abilities to"Mark" targets and such, and really doesn't provide any sort of real bonus as line of sight is generally hard to gain over any great distance, and almost all the mental powers can't effect anything past 20 squares most of time anyway, and are usually much less! The few minor non-combat bonuses that Mindlink gives, are generally minor and mostly a reason to attempt the Mindlink at distances.</p><p> </p><p>I limited the Range on Telepathy because I feel it was meant to be short ranged. If you look at the monsters in the Monster Manual who have Telepathy, most of their ranges are pretty short I believe. Besides, by keeping Telepathy short means someone dominating another's mind must be close by (on the field of battle) rather than far away and out of harm's path.</p><p> </p><p>I don't see why the Hour meditiation on creating a psi-crystal matters. The main reason for adding the hour to the ability description is so that losing one ends up being at least an inconvienience and can't be accomplished in the middle of battle. Although I haven't thought about using action points to control the Psi-Crystal ability. I am seriously thinking to make a change like that on the next update. Thank you!</p><p> </p><p>As far as names of powers go, I could care less. Just as the WOTC says to change the names on any power to whatever you want, you could do so here. I mainly used old power names for my favorite powers. I also used older edition power names for inspiration when I needed a power and wanted to keep the original reference for flavor. </p><p> </p><p>Keep em coming guys!</p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="OU812, post: 4684702, member: 81437"] I purposely stayed away from rituals. I felt Psionic rituals made sense, but I wanted to perfect the class first before I tackled them. Mindlink I felt should be a Psion's most basic ability. Even for Wilders. The range is what makes it truly unique among the other classes abilities to"Mark" targets and such, and really doesn't provide any sort of real bonus as line of sight is generally hard to gain over any great distance, and almost all the mental powers can't effect anything past 20 squares most of time anyway, and are usually much less! The few minor non-combat bonuses that Mindlink gives, are generally minor and mostly a reason to attempt the Mindlink at distances. I limited the Range on Telepathy because I feel it was meant to be short ranged. If you look at the monsters in the Monster Manual who have Telepathy, most of their ranges are pretty short I believe. Besides, by keeping Telepathy short means someone dominating another's mind must be close by (on the field of battle) rather than far away and out of harm's path. I don't see why the Hour meditiation on creating a psi-crystal matters. The main reason for adding the hour to the ability description is so that losing one ends up being at least an inconvienience and can't be accomplished in the middle of battle. Although I haven't thought about using action points to control the Psi-Crystal ability. I am seriously thinking to make a change like that on the next update. Thank you! As far as names of powers go, I could care less. Just as the WOTC says to change the names on any power to whatever you want, you could do so here. I mainly used old power names for my favorite powers. I also used older edition power names for inspiration when I needed a power and wanted to keep the original reference for flavor. Keep em coming guys! B-) [/QUOTE]
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