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General Tabletop Discussion
*Dungeons & Dragons
4th Edition Psion (2.0)
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<blockquote data-quote="OU812" data-source="post: 4693691" data-attributes="member: 81437"><p>Thank you, but I guess I don't understand your reasoning exactly. </p><p> </p><p>I purposely set up the Psion, regardless of build, to be able to take whatever powers they want. Something in the older versions that annoyed me was the fact certain powers were basically denied certain classses for no real reasoning. I merely added aspects to the class builds and powers that make certain powers slightly easier/more effective because of their background (which makes sense to me in a way-for flavor) without denying them access to any power path or loss of any real power. </p><p> </p><p>Additionally, by separating the telepaths from the TK specialists, it actually creates two different classes which, in my opinion, makes no sense to me--and also causes grave cracks in the system. Some creatures are pretty much immune to psychic attacks, which would leave Telepaths vulnerable and near useless in some combats, and TK specialists might as well be wizards with all their powers having the "force" descriptor. </p><p> </p><p>Also, (just my opinion of course), "Disciple" sounds too religous to me and therefore not very appropriate for the Psion, but I've already said names aren't that big a deal to me anyway, nor that important in fourth edition really. </p><p> </p><p>Again, thanks DC for your thoughts.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="OU812, post: 4693691, member: 81437"] Thank you, but I guess I don't understand your reasoning exactly. I purposely set up the Psion, regardless of build, to be able to take whatever powers they want. Something in the older versions that annoyed me was the fact certain powers were basically denied certain classses for no real reasoning. I merely added aspects to the class builds and powers that make certain powers slightly easier/more effective because of their background (which makes sense to me in a way-for flavor) without denying them access to any power path or loss of any real power. Additionally, by separating the telepaths from the TK specialists, it actually creates two different classes which, in my opinion, makes no sense to me--and also causes grave cracks in the system. Some creatures are pretty much immune to psychic attacks, which would leave Telepaths vulnerable and near useless in some combats, and TK specialists might as well be wizards with all their powers having the "force" descriptor. Also, (just my opinion of course), "Disciple" sounds too religous to me and therefore not very appropriate for the Psion, but I've already said names aren't that big a deal to me anyway, nor that important in fourth edition really. Again, thanks DC for your thoughts. :) [/QUOTE]
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