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General Tabletop Discussion
*Dungeons & Dragons
4th Edition Psion Rev2.1
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<blockquote data-quote="Rartemass" data-source="post: 4761766" data-attributes="member: 82261"><p>I think the Mind Mage level 11 ability to get the Orb feat is a bit bland and underpowered.</p><p>As the Psi-Crown is listed as an implement for free, most players will simply use them. It is easy to have similar powers from an Orb and put it on the Psi-crown. The DM can modify the transfer magic item ritual (can't remember its name) so that Orb abilities can go onto a Psi-crown. Saves having to create new ones.</p><p></p><p>I would change the level 11 ability to something more focused on the flavor of the path. I would change the level 16 ability to the level 11. This is in keeping with other paragon paths.</p><p>I would then make the level 16 ability something like:</p><p></p><p>Mental Barrier (16th Level)</p><p>You automatically save against ongoing psychic damage, stunned, and dazed effects.</p></blockquote><p></p>
[QUOTE="Rartemass, post: 4761766, member: 82261"] I think the Mind Mage level 11 ability to get the Orb feat is a bit bland and underpowered. As the Psi-Crown is listed as an implement for free, most players will simply use them. It is easy to have similar powers from an Orb and put it on the Psi-crown. The DM can modify the transfer magic item ritual (can't remember its name) so that Orb abilities can go onto a Psi-crown. Saves having to create new ones. I would change the level 11 ability to something more focused on the flavor of the path. I would change the level 16 ability to the level 11. This is in keeping with other paragon paths. I would then make the level 16 ability something like: Mental Barrier (16th Level) You automatically save against ongoing psychic damage, stunned, and dazed effects. [/QUOTE]
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