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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Raith5" data-source="post: 6072863" data-attributes="member: 56051"><p>I really like 4th edition. While I think there were some problems with the way the game was marketed, explained and playtested, it has changed what I want from D&D. In particular:</p><p></p><p>- I like the idea that all players roll their attacks versus static defences - it is elegant compared to a system which has attacks for martial attacks and saving throws for magic.</p><p></p><p>- I think 4th ed had a greater array but sometimes obscured non-combat options. Rituals, utility powers and skill challenges all demonstrated a real attempt to have mechanics for social and exploration situations. The idea that 4th was only a tactical game is just rubbish.</p><p></p><p>- I love the synergies between players. 4th eds really rewards tactical cooperation in combat and using your powers and abilities with precise timing compared to buffs that are always on. I really like the ability of martial types to do cinematic things like force movement, mark targets etc</p><p></p><p>- I liked the way that held back some types of powers, like flight, to mid levels.</p><p></p><p>I cant imagine playing D&D without these elements. Sure not all of these underlying ideas was perfectly expressed in 4th ed. And sure I think the game has imperfections: monsters have to many hps and combats can take a one paced nature, but the innovations of 4th were significant and I hope to see some of these underlying ideas in DDN in some form.</p></blockquote><p></p>
[QUOTE="Raith5, post: 6072863, member: 56051"] I really like 4th edition. While I think there were some problems with the way the game was marketed, explained and playtested, it has changed what I want from D&D. In particular: - I like the idea that all players roll their attacks versus static defences - it is elegant compared to a system which has attacks for martial attacks and saving throws for magic. - I think 4th ed had a greater array but sometimes obscured non-combat options. Rituals, utility powers and skill challenges all demonstrated a real attempt to have mechanics for social and exploration situations. The idea that 4th was only a tactical game is just rubbish. - I love the synergies between players. 4th eds really rewards tactical cooperation in combat and using your powers and abilities with precise timing compared to buffs that are always on. I really like the ability of martial types to do cinematic things like force movement, mark targets etc - I liked the way that held back some types of powers, like flight, to mid levels. I cant imagine playing D&D without these elements. Sure not all of these underlying ideas was perfectly expressed in 4th ed. And sure I think the game has imperfections: monsters have to many hps and combats can take a one paced nature, but the innovations of 4th were significant and I hope to see some of these underlying ideas in DDN in some form. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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