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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Sunseeker" data-source="post: 6072895"><p>No, you didn't. You clarified that <em>later.</em> Originally you stated it and </p><p>I pointed out quite clearly that the <em>majority</em> of the "Traditional Core" was indeed there. Afterward you suggested that the things it lacked(gnomes, bards, druids, illusionists, better charm and illusion spells) were </p><p>It wasn't until your statement That you clarified that these were things you <em>used</em>, and that you liked to upgrade your campaigns to the latest addition, so you wanted them because you <em>used</em> them. You <strong>WANTED</strong> them to be there because <strong>YOU</strong> used them. Not because they were part of the ridiculous "traditional core" argument you've been flaunting, not because these were core elements in your mind, but simply because <strong>YOU</strong> use them in your games.</p><p></p><p>So lets get down to it: What's the real motivation here? Are these "traditional core" elements that make D&D, well, D&D? Or are these specific elements that you enjoyed and would like to see continued? Because I'm really getting tired of hearing this farcical argument of "Oh, they didn't include 'traditional core' therefore it's not D&D." when in fact, they did include the<strong> vast majority</strong> of the traditional core. </p><p></p><p>If these are elements you used and enjoyed and not having them was a bummer, fine, I totally understand that, but <em>be honest</em>and don't lambast the game for something it clearly did not do.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6072895"] No, you didn't. You clarified that [I]later.[/I] Originally you stated it and I pointed out quite clearly that the [I]majority[/I] of the "Traditional Core" was indeed there. Afterward you suggested that the things it lacked(gnomes, bards, druids, illusionists, better charm and illusion spells) were It wasn't until your statement That you clarified that these were things you [I]used[/I], and that you liked to upgrade your campaigns to the latest addition, so you wanted them because you [I]used[/I] them. You [B]WANTED[/B] them to be there because [B]YOU[/B] used them. Not because they were part of the ridiculous "traditional core" argument you've been flaunting, not because these were core elements in your mind, but simply because [B]YOU[/B] use them in your games. So lets get down to it: What's the real motivation here? Are these "traditional core" elements that make D&D, well, D&D? Or are these specific elements that you enjoyed and would like to see continued? Because I'm really getting tired of hearing this farcical argument of "Oh, they didn't include 'traditional core' therefore it's not D&D." when in fact, they did include the[B] vast majority[/B] of the traditional core. If these are elements you used and enjoyed and not having them was a bummer, fine, I totally understand that, but [I]be honest[/I]and don't lambast the game for something it clearly did not do. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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