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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6073220" data-attributes="member: 42582"><p>I completely agree that W&M is a lot better than the DMG on story elements - both describing them (and what they're for) and depicting them. It should have been folded into the DMG, perhaps replacing the very ordinary chapter on adventure/scenario design (compare it to the much briefer discussion in Moldvay Basic to see how weak it is!).</p><p></p><p>Your repeated comments along these lines would benefit from a bit of context as to what RPGs you are familiar with.</p><p></p><p>Many RPGs that are innovative story games (HeroQuest revised, Maelstrom Storytelling) use scaling DCs - it is a device for deemphasising operational play and emphasising the thematic and story significance of choices.</p><p></p><p>That came out in this exchange on an old thread of mine:</p><p></p><p></p><p></p><p>I think Victim is completely correct here. The purpose of level scaling in 4e is to ensure that other dimensions of play - the tactical decision making [MENTION=56051]Raith5[/MENTION] referred to upthread, and also the desire to spare a bear's life, that mattered in the example I've just given - become the focus of play.</p><p></p><p>One result is that 4e is not the best RPG for a world exploration game. But world exploration is not the only thing that can be done with an RPG.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6073220, member: 42582"] I completely agree that W&M is a lot better than the DMG on story elements - both describing them (and what they're for) and depicting them. It should have been folded into the DMG, perhaps replacing the very ordinary chapter on adventure/scenario design (compare it to the much briefer discussion in Moldvay Basic to see how weak it is!). Your repeated comments along these lines would benefit from a bit of context as to what RPGs you are familiar with. Many RPGs that are innovative story games (HeroQuest revised, Maelstrom Storytelling) use scaling DCs - it is a device for deemphasising operational play and emphasising the thematic and story significance of choices. That came out in this exchange on an old thread of mine: I think Victim is completely correct here. The purpose of level scaling in 4e is to ensure that other dimensions of play - the tactical decision making [MENTION=56051]Raith5[/MENTION] referred to upthread, and also the desire to spare a bear's life, that mattered in the example I've just given - become the focus of play. One result is that 4e is not the best RPG for a world exploration game. But world exploration is not the only thing that can be done with an RPG. [/QUOTE]
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