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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6073258" data-attributes="member: 7635"><p>As someone who genuinely wanted to like 4e, it just felt... incomplete. The 4e marketing was pretty bad, but the books themselves felt rushed. There was scaling problems with the math (fixed later in other Monster Manuals and by the expertise/defense feats), the books themselves had 1/2 the material of previous editions (the Core Line 1 missing metallic dragons, druids, bards, frost giants, and other staples felt very much like a "want the rest? buy book 2!" money grab). Top it off with the distinct lack of magic items (filled by yet another book, Adventurer's Vault) and some of the worst modules ever released for D&D, 4e felt like it was sent off to prom without a corset for its date, wearing a tux too small, and with only a quarter tank of gas in the car. </p><p></p><p>Essentials should have been 4.5: a redone PHB/DMG/MM which upgraded the core; fixed the math, gave non-ADEU versions of classes, and been the cornerstone of the game going forward. I really did like where Essentials was going design-wise, but it almost felt like WotC was either schizophrenic in its desire to cater to older players in Essentials but also keep to 4e's original system, or they got cold feat about making it a 4.5 and tried to backtrack. Either way, what could have been a brilliant chance to re-introduce 4e to players like me put off my the mess the game originally was, it instead felt like it was one of many ideas tossed out to keep the ship from sinking.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6073258, member: 7635"] As someone who genuinely wanted to like 4e, it just felt... incomplete. The 4e marketing was pretty bad, but the books themselves felt rushed. There was scaling problems with the math (fixed later in other Monster Manuals and by the expertise/defense feats), the books themselves had 1/2 the material of previous editions (the Core Line 1 missing metallic dragons, druids, bards, frost giants, and other staples felt very much like a "want the rest? buy book 2!" money grab). Top it off with the distinct lack of magic items (filled by yet another book, Adventurer's Vault) and some of the worst modules ever released for D&D, 4e felt like it was sent off to prom without a corset for its date, wearing a tux too small, and with only a quarter tank of gas in the car. Essentials should have been 4.5: a redone PHB/DMG/MM which upgraded the core; fixed the math, gave non-ADEU versions of classes, and been the cornerstone of the game going forward. I really did like where Essentials was going design-wise, but it almost felt like WotC was either schizophrenic in its desire to cater to older players in Essentials but also keep to 4e's original system, or they got cold feat about making it a 4.5 and tried to backtrack. Either way, what could have been a brilliant chance to re-introduce 4e to players like me put off my the mess the game originally was, it instead felt like it was one of many ideas tossed out to keep the ship from sinking. [/QUOTE]
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