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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Manbearcat" data-source="post: 6073824" data-attributes="member: 6696971"><p>There are so many things I wish they would have written about that would have clued the audience into the design intent and functionality of the ruleset. Instead there is a decent bit of pagecount that is just vacillating, D&D orthodox claptrap. So many things that I've written about are things that I would never have <em>had </em>to write about or debrief some of my new and some of my tenured (which had more problems than the new) players on if only it was thoroughly covered in those initial texts. Things as simple as the metagame comprehension aids for the intent and functionality of (i) martial healing and forced movement (which I've written and spoken far too much about), (ii) defender mechanisms, (iii) narrative co-authorship-empowering PC resources from alternative stances, (iv) skill challenge stakes/composition/pressure and decision-points/ultimate resolutions, (v) expanded minion (minion use is decently supported...but could use more) and swarm utilization, (vi) extra encounter tools (Rituals, Condition Track, Healing Surge attrition - again, kinda outlined but needs more, specifically from the metagame side). Can you imagine how helpful it would have been for a great many players/DMs to have had serious, honest, and thorough essays on the 4e metagame and tutorials on utilization? </p><p></p><p>Again, I don't know why that happened (1 or 2 is my guess...likely mostly 1 as I've seen uncomprehending editors and time crunch/page count crunch utterly crush a products theme/vision) but I would love to have an alternate world with a rewrite done to those books and see how the edition fared in that alternate world.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6073824, member: 6696971"] There are so many things I wish they would have written about that would have clued the audience into the design intent and functionality of the ruleset. Instead there is a decent bit of pagecount that is just vacillating, D&D orthodox claptrap. So many things that I've written about are things that I would never have [I]had [/I]to write about or debrief some of my new and some of my tenured (which had more problems than the new) players on if only it was thoroughly covered in those initial texts. Things as simple as the metagame comprehension aids for the intent and functionality of (i) martial healing and forced movement (which I've written and spoken far too much about), (ii) defender mechanisms, (iii) narrative co-authorship-empowering PC resources from alternative stances, (iv) skill challenge stakes/composition/pressure and decision-points/ultimate resolutions, (v) expanded minion (minion use is decently supported...but could use more) and swarm utilization, (vi) extra encounter tools (Rituals, Condition Track, Healing Surge attrition - again, kinda outlined but needs more, specifically from the metagame side). Can you imagine how helpful it would have been for a great many players/DMs to have had serious, honest, and thorough essays on the 4e metagame and tutorials on utilization? Again, I don't know why that happened (1 or 2 is my guess...likely mostly 1 as I've seen uncomprehending editors and time crunch/page count crunch utterly crush a products theme/vision) but I would love to have an alternate world with a rewrite done to those books and see how the edition fared in that alternate world. [/QUOTE]
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