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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6074499" data-attributes="member: 7635"><p>Well, when the two classes are nearly the same, why not branch out into wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I kid, of course. </p><p></p><p></p><p></p><p>With the math in MM1 being so far off the mark, I'd figure the rehashing was a good thing. It wasn't a MM4, it was a greatest hits for new players; which is exactly what MM1 should be in any edition. </p><p></p><p>But yeah, the little I did read of Essentials was not pleasant due to the small book and single-column text. A normal sized hardback, double column, would have worked better. </p><p></p><p></p><p></p><p>SOMETHING needed more verbage. It wasn't good fluff, but I think removing the the one-sentence and replacing it with a short bit of fluff was a good improvement. The fluff on some powers were more cute than useful, and felt like M:TG flavortext; fun to read but useless for understanding the ability being used. </p><p></p><p>Don't EVEN get me started on the lack of fluff in the Monster's Manuals though. <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p></p><p></p><p>God's yes. A Real Player's book (correct size, double column and having both HoFK and HoFL in it), a DM Kit (DMG, module, screen) and the Monster Vault (Monster Manual and Tokens) would have been optimal. Alas...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6074499, member: 7635"] Well, when the two classes are nearly the same, why not branch out into wizard. ;) I kid, of course. With the math in MM1 being so far off the mark, I'd figure the rehashing was a good thing. It wasn't a MM4, it was a greatest hits for new players; which is exactly what MM1 should be in any edition. But yeah, the little I did read of Essentials was not pleasant due to the small book and single-column text. A normal sized hardback, double column, would have worked better. SOMETHING needed more verbage. It wasn't good fluff, but I think removing the the one-sentence and replacing it with a short bit of fluff was a good improvement. The fluff on some powers were more cute than useful, and felt like M:TG flavortext; fun to read but useless for understanding the ability being used. Don't EVEN get me started on the lack of fluff in the Monster's Manuals though. :rant: God's yes. A Real Player's book (correct size, double column and having both HoFK and HoFL in it), a DM Kit (DMG, module, screen) and the Monster Vault (Monster Manual and Tokens) would have been optimal. Alas... [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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