Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6074858"><p>Regardless of edition, I think it's reasonable that some things are going to be left out either because testing says they don't see much demand, or creating them would just be too unwieldy. But having stat-blocks is a two-way street and has significant ups and downs.</p><p></p><p>First: having stat blocks can be good for the DM because <em>if</em> your players decide to engage the creature, you've got the info handy, yay!</p><p></p><p>But: some NPCs are just window dressing. You're in a magical forest, oh look there's a pegicorn! It's purpose is just to add to how magical the forest is, if the players came one step closer it would hurry off into the skies/woods.</p><p></p><p>At the same time: it can be a lot of information to handle. Sure, it's nice to be able to grab a stat-block if it's necessary, but sometimes that lvl1 Farmer NPC is just so pathetic it's really not worth the effort in rolling over him when you're just going to roll over him.</p><p></p><p>And of course: players have no idea if a creature has a stat-block or not, and IMO they shouldn't. I create a lot of home-brewed NPCs in my 4e games, so even if my players did see X monster off in the woods, there's no guarantee it really is <em>that</em> monster instead of my own that's similar, which means no guarantee of a stat-block or not.</p><p></p><p>Worst of all: premade stat-blocks for everything can be severely limiting. Why is a Wraith a CR7? Why is a banshee a CR14? Why a Drider a CR9(or 8, or 6 depending on your books/system), without a tool to alter or very clear math on improving or downgrading monsters, it can be difficult to find good challenges for players without being stuck with a limited selection of foes.</p><p>--Addendum: this was one thing I liked about some of the monster classifications in 4e, because it gave you a generic stat-block to work with based on the style of combat you wanted the foe to fight.</p><p>--As a side note: What I consider to be the <em>worst</em> aspect about "stat blocks for everything" is just that WOTCs realization of how a monster fights, how tough it is, what powers it has, may not jive with my realization, and as above, without a tool or obvious math for altering this, it can be severely limiting or just downright harmful to your enjoyment of a game.</p><p></p><p></p><p>Fair enough, though I will argue that there are lots of ways to RP and I think it's reasonable that a game might encourage people to branch out.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6074858"] Regardless of edition, I think it's reasonable that some things are going to be left out either because testing says they don't see much demand, or creating them would just be too unwieldy. But having stat-blocks is a two-way street and has significant ups and downs. First: having stat blocks can be good for the DM because [I]if[/I] your players decide to engage the creature, you've got the info handy, yay! But: some NPCs are just window dressing. You're in a magical forest, oh look there's a pegicorn! It's purpose is just to add to how magical the forest is, if the players came one step closer it would hurry off into the skies/woods. At the same time: it can be a lot of information to handle. Sure, it's nice to be able to grab a stat-block if it's necessary, but sometimes that lvl1 Farmer NPC is just so pathetic it's really not worth the effort in rolling over him when you're just going to roll over him. And of course: players have no idea if a creature has a stat-block or not, and IMO they shouldn't. I create a lot of home-brewed NPCs in my 4e games, so even if my players did see X monster off in the woods, there's no guarantee it really is [I]that[/I] monster instead of my own that's similar, which means no guarantee of a stat-block or not. Worst of all: premade stat-blocks for everything can be severely limiting. Why is a Wraith a CR7? Why is a banshee a CR14? Why a Drider a CR9(or 8, or 6 depending on your books/system), without a tool to alter or very clear math on improving or downgrading monsters, it can be difficult to find good challenges for players without being stuck with a limited selection of foes. --Addendum: this was one thing I liked about some of the monster classifications in 4e, because it gave you a generic stat-block to work with based on the style of combat you wanted the foe to fight. --As a side note: What I consider to be the [I]worst[/I] aspect about "stat blocks for everything" is just that WOTCs realization of how a monster fights, how tough it is, what powers it has, may not jive with my realization, and as above, without a tool or obvious math for altering this, it can be severely limiting or just downright harmful to your enjoyment of a game. Fair enough, though I will argue that there are lots of ways to RP and I think it's reasonable that a game might encourage people to branch out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top