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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Imaro" data-source="post: 6074893" data-attributes="member: 48965"><p>I think in theory I agre with most of the above...</p><p></p><p></p><p></p><p>I don't see how having the actual stats for the "pegicorn" stops a DM from deciding that the PC's running into one is just window dressing? It's like saying because we have stats for dragons in the book, a dragon can never just fly over the PC's and off into the distance without swooping down and attacking. I think when the stats are present however it facilitates more playstyles... and not necessarily just ones centered around combat... What if the PC's come up with a plan to capture and use the pegicorn as a mount? It's stats could be relevant to whether the plan succeeds or fails... they could also be relevant if it does succeed and they now try to use it as a mount.</p><p></p><p></p><p></p><p>I somewhat agree... but then I have to ask... do you feel the same way about minions in 4e, because essentially this is what a 1st level minion is in 4e, so do you think those NPC's/monsters are a waste? </p><p></p><p></p><p></p><p>I'm not sure how this is a pro or con in and of itself for statblocks... again if something is just window dressing you've already decided it will not interact with the PC's or it's interaction with the PC is pre-determined... regardless of whether there is or isn't a statblock for it. Also you're assuming everyone plays like you, I remember there being articles and examples of people playing 4e in a mode where the PC's could actually view the statblock of a monster while fighting it... if you've already decided it has no statblock, well then you've already decided it will either not fight or the outcome of a fight with it will be pre-determined.</p><p></p><p></p><p></p><p>But having statblocks does not preclude one from making their own statblocks for original or alternate creatures...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6074893, member: 48965"] I think in theory I agre with most of the above... I don't see how having the actual stats for the "pegicorn" stops a DM from deciding that the PC's running into one is just window dressing? It's like saying because we have stats for dragons in the book, a dragon can never just fly over the PC's and off into the distance without swooping down and attacking. I think when the stats are present however it facilitates more playstyles... and not necessarily just ones centered around combat... What if the PC's come up with a plan to capture and use the pegicorn as a mount? It's stats could be relevant to whether the plan succeeds or fails... they could also be relevant if it does succeed and they now try to use it as a mount. I somewhat agree... but then I have to ask... do you feel the same way about minions in 4e, because essentially this is what a 1st level minion is in 4e, so do you think those NPC's/monsters are a waste? I'm not sure how this is a pro or con in and of itself for statblocks... again if something is just window dressing you've already decided it will not interact with the PC's or it's interaction with the PC is pre-determined... regardless of whether there is or isn't a statblock for it. Also you're assuming everyone plays like you, I remember there being articles and examples of people playing 4e in a mode where the PC's could actually view the statblock of a monster while fighting it... if you've already decided it has no statblock, well then you've already decided it will either not fight or the outcome of a fight with it will be pre-determined. But having statblocks does not preclude one from making their own statblocks for original or alternate creatures... [/QUOTE]
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