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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Hussar" data-source="post: 6074922" data-attributes="member: 22779"><p>I honestly would have no problems with a foreshortened social statblock for NPC's. OTOH, we're talking about something so trivial I'm not sure how much it's really needed. We got away without them for three editions previously (lots of supplements didn't tell you more than Human:Normal), so, not having them in 4e isn't something I've particularly missed.</p><p></p><p>OTOH, I really get the sense that people expect a hell of a lot more hand holding in 4e than they do in other editions. Looking at a lot of the criticisms of 4e, I'm baffled that people cannot make fairly simple, obvious changes to fit what they want. HP recovery too fast? Ok, slow it down. Is that really so difficult? No social statblocks on NPC's? Add 'em yourself. That's what we did for the past thirty years, why suddenly change now? On and on and on. It's almost like any criticism of 4e is couched in an absolute concrete reading of 4e without any ability to think for yourself. </p><p></p><p>Yet, every edition previously was given a pass on a lot of stuff - just adjust it this way is a perfectly acceptable answer to a lot of the issues in any edition. Yet in 4e, whenever that answer was given, it was brushed off by critics pointing to chapter and verse in books and refusing to budge from a single, almost mono-maniacal view of the mechanics.</p><p></p><p>It's utterly baffling to me to be honest. We've gone, as a community, from a group of tinkers who constantly massage and tweak our games to pissing and moaning over single feats like Prone Shooter, or single powers like Come and Get It. </p><p></p><p>People cherry pick single lines out of the books "Skip to the fun!"=complete rejection of playstyle, while ignoring the three pages of material that came before it detailing what that fun actually might be.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6074922, member: 22779"] I honestly would have no problems with a foreshortened social statblock for NPC's. OTOH, we're talking about something so trivial I'm not sure how much it's really needed. We got away without them for three editions previously (lots of supplements didn't tell you more than Human:Normal), so, not having them in 4e isn't something I've particularly missed. OTOH, I really get the sense that people expect a hell of a lot more hand holding in 4e than they do in other editions. Looking at a lot of the criticisms of 4e, I'm baffled that people cannot make fairly simple, obvious changes to fit what they want. HP recovery too fast? Ok, slow it down. Is that really so difficult? No social statblocks on NPC's? Add 'em yourself. That's what we did for the past thirty years, why suddenly change now? On and on and on. It's almost like any criticism of 4e is couched in an absolute concrete reading of 4e without any ability to think for yourself. Yet, every edition previously was given a pass on a lot of stuff - just adjust it this way is a perfectly acceptable answer to a lot of the issues in any edition. Yet in 4e, whenever that answer was given, it was brushed off by critics pointing to chapter and verse in books and refusing to budge from a single, almost mono-maniacal view of the mechanics. It's utterly baffling to me to be honest. We've gone, as a community, from a group of tinkers who constantly massage and tweak our games to pissing and moaning over single feats like Prone Shooter, or single powers like Come and Get It. People cherry pick single lines out of the books "Skip to the fun!"=complete rejection of playstyle, while ignoring the three pages of material that came before it detailing what that fun actually might be. [/QUOTE]
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