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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Ahnehnois" data-source="post: 6074995" data-attributes="member: 17106"><p>What percentage of the PHB spells chapter is devoted to polymorph spells? What percentage of spellcasting characters actually select them? How many variants are there for druids to trade out wild shape for something more concrete (precisely because it can be a headache)?</p><p></p><p>The broader point is this: if you have a fighter with randomly selected feats and a wizard with randomly selected spells, the fighter will pretty much own the wizard, up until perhaps the highest levels. Maybe. If you take the same two characters, and have a beginner build them, the same will be true. If you take a reasonably well-designed set of characters, the wizard will probably pull ahead marginally around double digit levels. Even if you take polymorph this will be true, unless you cherry-pick powerful polymorph forms out of esoteric monster books. This last thing is a conceptual problem with the game, but not a practical one, because not many players will try it and not many DMs will allow it. The fix is to add some restrictions to the spell; it hardly justifies redesigning all the classes from the ground up. And yet it's routinely used to justify that.</p><p></p><p>For some points sure, that's valid. But sometimes people will complain about prep time "in 3e", as if it were a function of the rules. Which it isn't. There's nothing in the rules that requires or even strongly encourages a DM to prep excessively, or at all. That's irrational.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6074995, member: 17106"] What percentage of the PHB spells chapter is devoted to polymorph spells? What percentage of spellcasting characters actually select them? How many variants are there for druids to trade out wild shape for something more concrete (precisely because it can be a headache)? The broader point is this: if you have a fighter with randomly selected feats and a wizard with randomly selected spells, the fighter will pretty much own the wizard, up until perhaps the highest levels. Maybe. If you take the same two characters, and have a beginner build them, the same will be true. If you take a reasonably well-designed set of characters, the wizard will probably pull ahead marginally around double digit levels. Even if you take polymorph this will be true, unless you cherry-pick powerful polymorph forms out of esoteric monster books. This last thing is a conceptual problem with the game, but not a practical one, because not many players will try it and not many DMs will allow it. The fix is to add some restrictions to the spell; it hardly justifies redesigning all the classes from the ground up. And yet it's routinely used to justify that. For some points sure, that's valid. But sometimes people will complain about prep time "in 3e", as if it were a function of the rules. Which it isn't. There's nothing in the rules that requires or even strongly encourages a DM to prep excessively, or at all. That's irrational. [/QUOTE]
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