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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Argyle King" data-source="post: 6075014" data-attributes="member: 58416"><p>Personally, I made plenty of changes to 4E.</p><p></p><p>However; in the beginning, I obviously hadn't played 4E before (since it was at that time a new edition) so I was taken by surprise when I had a lot of the problems I had. I was especially surprised because a lot of the problems I had were problems which cropped up when I attempted to use the official advice concerning how to run the game. In a different thread I have a post about an encounter I had involving gondolas; the way things panned out weren't at all when I expected. In hindsight; now that I'm more knowledgable about the game, I realize things I could do differently. As a new DM, I didn't know those things though, and the game was marketed as being easier to DM (which in many ways it is,) so it was a bit of a buzzkill when I hit some of the walls that I hit.</p><p></p><p>With any game, house rules and tweaks will develop. Though, somehow it does surprise me that I have as many tweaks to 4E that I have in order to get it to work in a manner I'd like. As somewhat mentioned already, some surprise also came from realizing I was better off in many cases ignoring some of the official 4E advice and not using the game in the way that was advertised as being the right way. In particular, a lot of early skill challenge advice wasn't very good; a lot of early monster design advice wasn't exactly good either, and the mechanical structure of the game really didn't (in my opinion) support what was presented as what should be the fluff (fluff which I actually liked.) Things I've rewritten for myself for when I run games include (but aren't limited to) how skill challenges work, the monster XP tables and XP budgets for encounters, and the DC table (mine differs from both the values given in DMG1 and the ones given in DMG2.) None of those changes are necessary for the game to work; it does work and I can play the game without them, but I find some of them necessary if I want the game to work as well as I expect it to. The only reason I'm not still tweaking the game is because I haven't played 4E since sometime last year. </p><p></p><p>I don't hate 4E. There are certainly things about it which bug me, but I dont hate it. Though, I do often find that I feel there was some disconnect between how the game was designed to work and how the game was advertised to work.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6075014, member: 58416"] Personally, I made plenty of changes to 4E. However; in the beginning, I obviously hadn't played 4E before (since it was at that time a new edition) so I was taken by surprise when I had a lot of the problems I had. I was especially surprised because a lot of the problems I had were problems which cropped up when I attempted to use the official advice concerning how to run the game. In a different thread I have a post about an encounter I had involving gondolas; the way things panned out weren't at all when I expected. In hindsight; now that I'm more knowledgable about the game, I realize things I could do differently. As a new DM, I didn't know those things though, and the game was marketed as being easier to DM (which in many ways it is,) so it was a bit of a buzzkill when I hit some of the walls that I hit. With any game, house rules and tweaks will develop. Though, somehow it does surprise me that I have as many tweaks to 4E that I have in order to get it to work in a manner I'd like. As somewhat mentioned already, some surprise also came from realizing I was better off in many cases ignoring some of the official 4E advice and not using the game in the way that was advertised as being the right way. In particular, a lot of early skill challenge advice wasn't very good; a lot of early monster design advice wasn't exactly good either, and the mechanical structure of the game really didn't (in my opinion) support what was presented as what should be the fluff (fluff which I actually liked.) Things I've rewritten for myself for when I run games include (but aren't limited to) how skill challenges work, the monster XP tables and XP budgets for encounters, and the DC table (mine differs from both the values given in DMG1 and the ones given in DMG2.) None of those changes are necessary for the game to work; it does work and I can play the game without them, but I find some of them necessary if I want the game to work as well as I expect it to. The only reason I'm not still tweaking the game is because I haven't played 4E since sometime last year. I don't hate 4E. There are certainly things about it which bug me, but I dont hate it. Though, I do often find that I feel there was some disconnect between how the game was designed to work and how the game was advertised to work. [/QUOTE]
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