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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6075100" data-attributes="member: 87792"><p>What do you mean no time writing? That was my character not a stock NPC. There's one other line he needs - why he's the mark. (Been using the bank's position to foreclose on people nefariously, needs to be stopped by the end of the week.)</p><p></p><p></p><p></p><p>If he was used as a supporting character later I'd need an even smaller one.</p><p></p><p></p><p></p><p>On the other hand to fill out a 3e statblock takes a minimum amount of time. The other point about a statblock in 3e is <em>it is half pointers</em>. You write something like a feat or spell's name, and then need to look up that feat or spell.</p><p></p><p></p><p></p><p>Actually, as fixer, I couldn't. How they run the heist is up to the players. And there is absolutely no way to prepare for the flashback scenes to put the heist back on the rails.</p><p></p><p></p><p></p><p>As I've said, I consider 4e a better simulation than 3e. Hit points as stun makes them no longer ridiculous in a simulationist sense, and people finally move properly and have a decent OODA loop so they think reasonably. What it isn't is a <em>world-sim</em>.</p><p></p><p></p><p></p><p>[Citation needed] What 4e doesn't respond well to is <em>ill thought out tweaks</em> because they stick out like a sore thumb.</p><p></p><p></p><p></p><p>You mean no one's hacked healing surges, hacked the rests, hacked rituals, made up new powers, hacked inherent bonusses long before Dark Sun? The one thing people don't mess with is AEDU. In the last couple of weeks on RPG.net I've read something like "You can put all your 3.X houserules unmodified into 4e and the game will still be less broken than it would in 3.X".</p><p></p><p></p><p></p><p>This. Although the 3e DMG did put a <em>veneer </em>of simulationism on D&D. Although even by 2001 people were asking "How many chickens in Greyhawk" based on the 'what you could buy' table pushed to its limits. That said, The Alexandrian (as mentioned above) was defending 3.X as sim in 2007 (at about the same time he kicked off the edition wars with his 'Disassociated mechanics', something that seems to have lasted unlike the other opening shot of 'The Tyrrany of Fun'.</p><p></p><p></p><p></p><p>Or you don't try unless you know what play experience you want to deliver. See Apocalypse World and its hacks Monsterhearts, Dungeon World, and Monster of the Week. All very different experiences.</p><p></p><p></p><p></p><p>Me too - and I think it was one the game designers foresaw - which is why they called it an 'Extended Rest' not an 'Overnight Rest'. I think the default "Extended rest = overnight" was a throwback to keep players of wizards happy with their spell recovery.</p><p></p><p></p><p></p><p>Um... which edition of Paranoia were you playing? Because the intended game style varies from edition to edition; Paranoia XP goes into this and to keep fans of all editions as happy as possible has three suggested playstyles, "Zap" (about the same aesthetic as Tom and Jerry), "Classic", and "Straight" (which it sounds as if the edition you have encouraged).</p><p></p><p>As for playing paranoia to win, I was always told the win condition was being able to walk into the debriefing room and say "I speak without fear of contradiction." At which point the GM would give everyone else one of the debriefing officers to play.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6075100, member: 87792"] What do you mean no time writing? That was my character not a stock NPC. There's one other line he needs - why he's the mark. (Been using the bank's position to foreclose on people nefariously, needs to be stopped by the end of the week.) If he was used as a supporting character later I'd need an even smaller one. On the other hand to fill out a 3e statblock takes a minimum amount of time. The other point about a statblock in 3e is [I]it is half pointers[/I]. You write something like a feat or spell's name, and then need to look up that feat or spell. Actually, as fixer, I couldn't. How they run the heist is up to the players. And there is absolutely no way to prepare for the flashback scenes to put the heist back on the rails. As I've said, I consider 4e a better simulation than 3e. Hit points as stun makes them no longer ridiculous in a simulationist sense, and people finally move properly and have a decent OODA loop so they think reasonably. What it isn't is a [I]world-sim[/I]. [Citation needed] What 4e doesn't respond well to is [I]ill thought out tweaks[/I] because they stick out like a sore thumb. You mean no one's hacked healing surges, hacked the rests, hacked rituals, made up new powers, hacked inherent bonusses long before Dark Sun? The one thing people don't mess with is AEDU. In the last couple of weeks on RPG.net I've read something like "You can put all your 3.X houserules unmodified into 4e and the game will still be less broken than it would in 3.X". This. Although the 3e DMG did put a [I]veneer [/I]of simulationism on D&D. Although even by 2001 people were asking "How many chickens in Greyhawk" based on the 'what you could buy' table pushed to its limits. That said, The Alexandrian (as mentioned above) was defending 3.X as sim in 2007 (at about the same time he kicked off the edition wars with his 'Disassociated mechanics', something that seems to have lasted unlike the other opening shot of 'The Tyrrany of Fun'. Or you don't try unless you know what play experience you want to deliver. See Apocalypse World and its hacks Monsterhearts, Dungeon World, and Monster of the Week. All very different experiences. Me too - and I think it was one the game designers foresaw - which is why they called it an 'Extended Rest' not an 'Overnight Rest'. I think the default "Extended rest = overnight" was a throwback to keep players of wizards happy with their spell recovery. Um... which edition of Paranoia were you playing? Because the intended game style varies from edition to edition; Paranoia XP goes into this and to keep fans of all editions as happy as possible has three suggested playstyles, "Zap" (about the same aesthetic as Tom and Jerry), "Classic", and "Straight" (which it sounds as if the edition you have encouraged). As for playing paranoia to win, I was always told the win condition was being able to walk into the debriefing room and say "I speak without fear of contradiction." At which point the GM would give everyone else one of the debriefing officers to play. [/QUOTE]
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