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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6075355" data-attributes="member: 42582"><p>[MENTION=6688937]Ratskinner[/MENTION], great post at #215, but can't XP.</p><p></p><p></p><p></p><p>Many of those 4e fans, though, demonstrate a clear knowledge of the other games around (be that Burning Wheel, HeroWars/Quest, FATE, etc) and how 4e does or doesn't resemble them. I don't recall ever seeing a post that advocates 4e for narrativist play, and the player has never even heard of non-traditional games.</p><p></p><p>What I tend to find odd is people who advocate 3E for sim play and then it turns out they've never even looked at RQ, RM, C&S, or similar late-70s/80s vintage sim fantasy system.</p><p></p><p>Who needs to read a textbook to play "Pemertonian" 4e? I didn't, I just ran the game like I'd been running my RM game but adding in the DMG advice on the tactical/mechanical side of encounter building, and taking advantage of p 42 for mechanical improvisation.</p><p></p><p>Since 2009 I've been posting on this forum explaining how I play 4e, how it clearly lacks the sim trappings of 3E but supports a different playstyle pretty well, etc. While some posters seemed to disagree, arguing that rather than playing 4e as written I was doing some sort of weird Forge drifting of it, some others have obviously found what I posted helpful.</p><p></p><p>I've never said everyone should like 4e. What I've objected to over the past 4 or so years is being told, repeatedly and often, that because I'm playing 4e my game <em>must</em> be a serious of vacuous tactical skirmishes linked by meaningless freeform roleplay.</p><p></p><p>There seems to be a bit less of this these days, though, as more people recognise that - whether or not they personally are interested in it - there's a type of heroic fantasy RPGing for which 4e offers genuinely solid support.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6075355, member: 42582"] [MENTION=6688937]Ratskinner[/MENTION], great post at #215, but can't XP. Many of those 4e fans, though, demonstrate a clear knowledge of the other games around (be that Burning Wheel, HeroWars/Quest, FATE, etc) and how 4e does or doesn't resemble them. I don't recall ever seeing a post that advocates 4e for narrativist play, and the player has never even heard of non-traditional games. What I tend to find odd is people who advocate 3E for sim play and then it turns out they've never even looked at RQ, RM, C&S, or similar late-70s/80s vintage sim fantasy system. Who needs to read a textbook to play "Pemertonian" 4e? I didn't, I just ran the game like I'd been running my RM game but adding in the DMG advice on the tactical/mechanical side of encounter building, and taking advantage of p 42 for mechanical improvisation. Since 2009 I've been posting on this forum explaining how I play 4e, how it clearly lacks the sim trappings of 3E but supports a different playstyle pretty well, etc. While some posters seemed to disagree, arguing that rather than playing 4e as written I was doing some sort of weird Forge drifting of it, some others have obviously found what I posted helpful. I've never said everyone should like 4e. What I've objected to over the past 4 or so years is being told, repeatedly and often, that because I'm playing 4e my game [I]must[/I] be a serious of vacuous tactical skirmishes linked by meaningless freeform roleplay. There seems to be a bit less of this these days, though, as more people recognise that - whether or not they personally are interested in it - there's a type of heroic fantasy RPGing for which 4e offers genuinely solid support. [/QUOTE]
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