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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Argyle King" data-source="post: 6075416" data-attributes="member: 58416"><p>I did that too, but I quickly realized that the way 4E PCs are built in comparison to the world around them meant that "smash it" was so often such a good option that it rendered a lot of other tactics obsolete. I found ways to fix that, but it took a lot of trial and error.</p><p></p><p>A friend of mine who also DMs had similar issues; he found that players fell back upon "well, let's break it/kill it" as a strategy too often because of how good their characters were compared to the world around them. He once commented to me that he no longer saw the point in trying to run social encounters because too many of his players would attempt to just kill the other side if negotiations didn't go their way. While as DM he could then simply ramp up the power of the other side, he tired of trying to keep up with what he saw as an arms race he was too often on the losing side of. To be fair, part of the problem there is one of problem players, but it's worth noting that those players (I know the same group he DMs for because I play with most of them in other games) seemed to learn a lot of that mentality during their experience with 4E. I'm not in any way implying 4E caused them to be problem players, but I do think the way the game was built -for whatever reason- caused them to look at it differently than they had looked at their rpg experience with different games, and I do believe part of it was that they realized what their power level was in comparison to the world around them.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6075416, member: 58416"] I did that too, but I quickly realized that the way 4E PCs are built in comparison to the world around them meant that "smash it" was so often such a good option that it rendered a lot of other tactics obsolete. I found ways to fix that, but it took a lot of trial and error. A friend of mine who also DMs had similar issues; he found that players fell back upon "well, let's break it/kill it" as a strategy too often because of how good their characters were compared to the world around them. He once commented to me that he no longer saw the point in trying to run social encounters because too many of his players would attempt to just kill the other side if negotiations didn't go their way. While as DM he could then simply ramp up the power of the other side, he tired of trying to keep up with what he saw as an arms race he was too often on the losing side of. To be fair, part of the problem there is one of problem players, but it's worth noting that those players (I know the same group he DMs for because I play with most of them in other games) seemed to learn a lot of that mentality during their experience with 4E. I'm not in any way implying 4E caused them to be problem players, but I do think the way the game was built -for whatever reason- caused them to look at it differently than they had looked at their rpg experience with different games, and I do believe part of it was that they realized what their power level was in comparison to the world around them. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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