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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="S'mon" data-source="post: 6075469" data-attributes="member: 463"><p>I do wonder what would have happened though if WoTC had stuck close to 3e in the design of 4e but had still had the GSL SNAFU that drove the third-party publishers away from supporting WoTC's game. If Paizo still had to develop their own D&D variant to stay in business. </p><p>I guess the likeliest thing would have been people treating the two games as interchangeable, and buying Paizo APs to use with the WOTC system, which would still have been a win-win for both companies. But I can see a possibility that Paizo might still have eclipsed WoTC. Paizo's big strength is in mood & feel, tone, fluff, not crunch - even their original crunch books like the Advanced Players Guide I think are well received more because the (eg) Alchemist is well presented, imaginative and seems a lot of fun, not because of any technical skill in systems design. I just don't know whether Paizo's large and extremely enthusiastic market are really driven by<em> Stare Decisis</em>, the desire to stick close to 3e's precedents in terms of mechanics, or if it's more about the presentation/mood/feel, with crunch an afterthought.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6075469, member: 463"] I do wonder what would have happened though if WoTC had stuck close to 3e in the design of 4e but had still had the GSL SNAFU that drove the third-party publishers away from supporting WoTC's game. If Paizo still had to develop their own D&D variant to stay in business. I guess the likeliest thing would have been people treating the two games as interchangeable, and buying Paizo APs to use with the WOTC system, which would still have been a win-win for both companies. But I can see a possibility that Paizo might still have eclipsed WoTC. Paizo's big strength is in mood & feel, tone, fluff, not crunch - even their original crunch books like the Advanced Players Guide I think are well received more because the (eg) Alchemist is well presented, imaginative and seems a lot of fun, not because of any technical skill in systems design. I just don't know whether Paizo's large and extremely enthusiastic market are really driven by[I] Stare Decisis[/I], the desire to stick close to 3e's precedents in terms of mechanics, or if it's more about the presentation/mood/feel, with crunch an afterthought. [/QUOTE]
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