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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Imaro" data-source="post: 6075533" data-attributes="member: 48965"><p>I thik you're being disingenuous here... I rarely see anyone besides yopu, manbearcat, Balesir and neonchameleon go in depth about narrativist games and their relationship to 4e. I'm sure just as many or more people on this board are familiar with at least one of the games you are citing.</p><p></p><p></p><p></p><p>Wait, I thought you played 4e in a non-sim manner... but you just cited RM as a simulationist game. So were you running 4e in a sim-manner or not?</p><p></p><p></p><p></p><p>Let me first say that I have found some of your posts useful, but your tendency to post long multi-paragraph explanations and examples, as well as your choice to use a multitude of Forge jargon limits the amount of your material I am willing to spend the time reading (thus the textbook comment). I think if you could be less verbose and more to the point with your explanations and guidance... more people might find it useful.</p><p></p><p>I know for a fact that you supplement your knowledge of how to run 4e with advice from Heroquest (and possibly other "indie" games)... I also know that you have repeatedly affirmed the notion that the expectations and guidance for 4e play was not well expained in the corebooks... so is it any wonder people get this idea that you are doing some sort of "weird Forge drifting" of 4e when you're citing information and guidance that isn't actually in the corebooks? </p><p></p><p></p><p></p><p>Well given the OP I find this just a little ironic. That said I've never been one to tell you that you were running such a game. I have mostly argued with you about claims you've made as to the limitations of 3e in runnig crtain types of games that you say you run with 4e and this has mostly been in an (largely unsuccessful) attempt at understanding the differences of the playstyles between the two systems that I still don't totally get.</p><p></p><p></p><p></p><p>I agree... the problem is how hard it can be for some to discover what type that is... before either getting frustrated with the sysytem, realizing their playstyle doesn't jive with what the rules emphasize or realizing the style it supports could already be done with some other game that they already have the invested knowledge and time in.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6075533, member: 48965"] I thik you're being disingenuous here... I rarely see anyone besides yopu, manbearcat, Balesir and neonchameleon go in depth about narrativist games and their relationship to 4e. I'm sure just as many or more people on this board are familiar with at least one of the games you are citing. Wait, I thought you played 4e in a non-sim manner... but you just cited RM as a simulationist game. So were you running 4e in a sim-manner or not? Let me first say that I have found some of your posts useful, but your tendency to post long multi-paragraph explanations and examples, as well as your choice to use a multitude of Forge jargon limits the amount of your material I am willing to spend the time reading (thus the textbook comment). I think if you could be less verbose and more to the point with your explanations and guidance... more people might find it useful. I know for a fact that you supplement your knowledge of how to run 4e with advice from Heroquest (and possibly other "indie" games)... I also know that you have repeatedly affirmed the notion that the expectations and guidance for 4e play was not well expained in the corebooks... so is it any wonder people get this idea that you are doing some sort of "weird Forge drifting" of 4e when you're citing information and guidance that isn't actually in the corebooks? Well given the OP I find this just a little ironic. That said I've never been one to tell you that you were running such a game. I have mostly argued with you about claims you've made as to the limitations of 3e in runnig crtain types of games that you say you run with 4e and this has mostly been in an (largely unsuccessful) attempt at understanding the differences of the playstyles between the two systems that I still don't totally get. I agree... the problem is how hard it can be for some to discover what type that is... before either getting frustrated with the sysytem, realizing their playstyle doesn't jive with what the rules emphasize or realizing the style it supports could already be done with some other game that they already have the invested knowledge and time in. [/QUOTE]
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