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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="S'mon" data-source="post: 6075595" data-attributes="member: 463"><p>Bearing in mind that my actual play experience of Exalted is very limited (1 session!), but I got the impression that it is set up to function much the same as Vampire, Werewolf, and the other WW Storyteller games - it's great for <em>posing as</em> the tragic hero (which <em>posing</em> is maybe why it was so popular on RPGnet) <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> - but within a tight linear framework created by (mostly) WW & (to a lesser extent) the GM. You the player shuttle through the adventure/metaplot/campaign, experiencing the train ride and maybe getting to 'add a little local colour', as I think Pemerton put it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But you're not really the protagonist. You're not really Dr Drake Remoray - you play Dr Drake Remoray on TV. And you don't even get to write your own script.</p><p>Maybe I'm wrong, and Neonchameleon has said as Vampire GM he ignored the WW straitjacket and did something much more open. But that's my impression. Of course some people enjoy the train ride approach and prefer it to having to make actual choices, with their risk of failure (Gamist-challenge or Dramatic-tragic failure). But personally I find this approach unsatisfying.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6075595, member: 463"] Bearing in mind that my actual play experience of Exalted is very limited (1 session!), but I got the impression that it is set up to function much the same as Vampire, Werewolf, and the other WW Storyteller games - it's great for [I]posing as[/I] the tragic hero (which [I]posing[/I] is maybe why it was so popular on RPGnet) :devil: - but within a tight linear framework created by (mostly) WW & (to a lesser extent) the GM. You the player shuttle through the adventure/metaplot/campaign, experiencing the train ride and maybe getting to 'add a little local colour', as I think Pemerton put it. :D But you're not really the protagonist. You're not really Dr Drake Remoray - you play Dr Drake Remoray on TV. And you don't even get to write your own script. Maybe I'm wrong, and Neonchameleon has said as Vampire GM he ignored the WW straitjacket and did something much more open. But that's my impression. Of course some people enjoy the train ride approach and prefer it to having to make actual choices, with their risk of failure (Gamist-challenge or Dramatic-tragic failure). But personally I find this approach unsatisfying. [/QUOTE]
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