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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="I'm A Banana" data-source="post: 6075654" data-attributes="member: 2067"><p>I'm not sure I quite understand. </p><p></p><p>See, I've never had a big issue with "protagonism." The characters that the players are playing are the center of the action. I feel like this is true for any RPG being run well. This doesn't mean they can dictate the terms of the world, but their goals and the actions they take are absolutely center stage. Nothing happens unless they do a thing, and what they do provides direction for where the game is going. </p><p></p><p>I've also not had any issue with "heroism." The characters have goals that they want to accomplish, and they go try to accomplish them, overcoming obstacles to do so. I feel like this is also true of any RPG being run well. In D&D, that means being a cut above the common folk and being able to take on challenges that would obliterate them, but I think every edition of D&D supports that (some, almost exclusively). </p><p></p><p>I don't quite understand what elements of 4e help out with this in play. </p><p></p><p>It's possibly a terminology problem. Forge-isms tend to obfuscate at least as much as they enlighten.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6075654, member: 2067"] I'm not sure I quite understand. See, I've never had a big issue with "protagonism." The characters that the players are playing are the center of the action. I feel like this is true for any RPG being run well. This doesn't mean they can dictate the terms of the world, but their goals and the actions they take are absolutely center stage. Nothing happens unless they do a thing, and what they do provides direction for where the game is going. I've also not had any issue with "heroism." The characters have goals that they want to accomplish, and they go try to accomplish them, overcoming obstacles to do so. I feel like this is also true of any RPG being run well. In D&D, that means being a cut above the common folk and being able to take on challenges that would obliterate them, but I think every edition of D&D supports that (some, almost exclusively). I don't quite understand what elements of 4e help out with this in play. It's possibly a terminology problem. Forge-isms tend to obfuscate at least as much as they enlighten. [/QUOTE]
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