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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="JamesonCourage" data-source="post: 6075735" data-attributes="member: 6668292"><p>I think I largely agree with you, especially as it concerns cooperatively defining the setting. I don't think 4e has anything in the game that really requires that, or even particularly encourages it (though it definitely allows for it).</p><p></p><p>I think, really, it comes down to a micro-focus, rather than a macro-focus. I hate to bring it up*, but I think it's basically "meta powers" (like Come And Get It), and this being a "director" type decision ("and now these guys move to me"). Obviously, Come And Get It is controversial in that people will dispute that description of it, but we've had those talks, and I don't really feel like derailing this thread (so people can debate that point if they want to, but I won't reply to it in this thread).</p><p></p><p>*I'm not familiar enough with 4e to go out and name powers that work in the same way, so I'm using Come And Get It, since it's highly recognizable.</p><p></p><p>At any rate, I was just responding to you about your reply to KM. I think I agree with you, in that I don't see how 4e particularly encourages cooperative world-building (not that I think it gets in the way there, either). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6075735, member: 6668292"] I think I largely agree with you, especially as it concerns cooperatively defining the setting. I don't think 4e has anything in the game that really requires that, or even particularly encourages it (though it definitely allows for it). I think, really, it comes down to a micro-focus, rather than a macro-focus. I hate to bring it up*, but I think it's basically "meta powers" (like Come And Get It), and this being a "director" type decision ("and now these guys move to me"). Obviously, Come And Get It is controversial in that people will dispute that description of it, but we've had those talks, and I don't really feel like derailing this thread (so people can debate that point if they want to, but I won't reply to it in this thread). *I'm not familiar enough with 4e to go out and name powers that work in the same way, so I'm using Come And Get It, since it's highly recognizable. At any rate, I was just responding to you about your reply to KM. I think I agree with you, in that I don't see how 4e particularly encourages cooperative world-building (not that I think it gets in the way there, either). As always, play what you like :) [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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