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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="S'mon" data-source="post: 6075791" data-attributes="member: 463"><p>To me, Come And Get It is me the player saying "My guy is like Neo in The Matrix, doing the beckoning hand gesture. They have to stop what they're doing and come to me..."</p><p></p><p>This is a power that the protagonist in the movie has, in-world. So it can be used entirely actor-stance. I don't even find it particularly unrealistic - I was once out hiking and found myself dragged unwillingly towards a bunch of bullocks by some inner compulsion (my wife stopped me just in time!), so I have no problem with the idea that a creature might not have full rational control of its motions even without explicit magic. A more process-simulation approach to CAGI would have it be a CHA-based attack vs Will, with penalties vs Artillery & Lurkers etc, and the result would be that it often would not work and my Fighter would suck just like in 3e. With 4e they sought to avoid the "process sim=Your Fighter Sucks" problem by concentrating on results rather than process. I'm very happy with the 'result' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> of that - that my Fighter is actually cool, and plays like a movie hero. In 4e I can act like <a href="http://en.wikipedia.org/wiki/Audie_Murphy#Medal_of_Honor_action_and_valor_awards" target="_blank">Audie Murphy at Holtzwihr</a> and 8 or 9 times out of 10 it'll turn out like it did for Audie, whereas the real Audie Murphy needed almost a freak concurrence of events to survive and succeed. It's also cool needing to use skill and luck to beat the odds like the real Audie did, but for a lot of players that translates as "Your PC died again. Next!" - and that gets pretty dispiriting for the less skilled or less challenge-oriented players. That's one way in which 4e's focused play style arguably has broad potential appeal - a wide range of newbies can play it and get a satisfying (and dramatic) play experience. Their PCs are unlikely to get repeatedly crushed, Moldvay-style. <em>You Are The Hero. </em></p></blockquote><p></p>
[QUOTE="S'mon, post: 6075791, member: 463"] To me, Come And Get It is me the player saying "My guy is like Neo in The Matrix, doing the beckoning hand gesture. They have to stop what they're doing and come to me..." This is a power that the protagonist in the movie has, in-world. So it can be used entirely actor-stance. I don't even find it particularly unrealistic - I was once out hiking and found myself dragged unwillingly towards a bunch of bullocks by some inner compulsion (my wife stopped me just in time!), so I have no problem with the idea that a creature might not have full rational control of its motions even without explicit magic. A more process-simulation approach to CAGI would have it be a CHA-based attack vs Will, with penalties vs Artillery & Lurkers etc, and the result would be that it often would not work and my Fighter would suck just like in 3e. With 4e they sought to avoid the "process sim=Your Fighter Sucks" problem by concentrating on results rather than process. I'm very happy with the 'result' :D of that - that my Fighter is actually cool, and plays like a movie hero. In 4e I can act like [URL="http://en.wikipedia.org/wiki/Audie_Murphy#Medal_of_Honor_action_and_valor_awards"]Audie Murphy at Holtzwihr[/URL] and 8 or 9 times out of 10 it'll turn out like it did for Audie, whereas the real Audie Murphy needed almost a freak concurrence of events to survive and succeed. It's also cool needing to use skill and luck to beat the odds like the real Audie did, but for a lot of players that translates as "Your PC died again. Next!" - and that gets pretty dispiriting for the less skilled or less challenge-oriented players. That's one way in which 4e's focused play style arguably has broad potential appeal - a wide range of newbies can play it and get a satisfying (and dramatic) play experience. Their PCs are unlikely to get repeatedly crushed, Moldvay-style. [I]You Are The Hero. [/I] [/QUOTE]
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