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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="NewJeffCT" data-source="post: 6075825" data-attributes="member: 10784"><p>I think the role-playing aspects of the game are mostly up to the individual DM and group. A group of good role-players is going to be able to r/p in 1E, 2E, 3E, 3.5E or 4E. If your group is more interested in hack 'n' slash, you can do that in any edition as well. I do think the advent of NWPs in 2E (technically, the end of 1E) and then skills in 3E did allow somebody that is not able to r/p well (shyness, socially awkward, etc) to play a social/charismatic character with the help of the roll of the dice instead of having to talk it out at the table. In the past, that person might have decided to stick with the sullen fighter or loner-ranger type instead of having more access to the whole range of PC options.</p><p></p><p>And, I think wizards, clerics and druids being overpowered compared to other classes is also up to the DM. I ran a 3.5E campaign that had 8 PCs that went from level 1 to level 18 at the end, and never did the wizard or cleric seem overpowered compared to the other classes (fighter, barbarian, paladin, rogue and fighter). There was a time the party psion seemed a bit overpowered in the level 5/6-8/9 range, but I considered that my fault for not knowing how to handle psions as a DM. </p><p></p><p>i do think the changes introduced in 4E core rules were the biggest departure from previous edition core rules - changing alignments and cosmology, making tieflings and dragonborn core races, etc. However, 4E was also much easier on the DM than 3.5E, and it allowed me to develop more of the story aspect of the game, as opposed to 3.5E where I had to spend hours and hours building challenging and interesting encounters that weren't a repeat of previous encounters.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6075825, member: 10784"] I think the role-playing aspects of the game are mostly up to the individual DM and group. A group of good role-players is going to be able to r/p in 1E, 2E, 3E, 3.5E or 4E. If your group is more interested in hack 'n' slash, you can do that in any edition as well. I do think the advent of NWPs in 2E (technically, the end of 1E) and then skills in 3E did allow somebody that is not able to r/p well (shyness, socially awkward, etc) to play a social/charismatic character with the help of the roll of the dice instead of having to talk it out at the table. In the past, that person might have decided to stick with the sullen fighter or loner-ranger type instead of having more access to the whole range of PC options. And, I think wizards, clerics and druids being overpowered compared to other classes is also up to the DM. I ran a 3.5E campaign that had 8 PCs that went from level 1 to level 18 at the end, and never did the wizard or cleric seem overpowered compared to the other classes (fighter, barbarian, paladin, rogue and fighter). There was a time the party psion seemed a bit overpowered in the level 5/6-8/9 range, but I considered that my fault for not knowing how to handle psions as a DM. i do think the changes introduced in 4E core rules were the biggest departure from previous edition core rules - changing alignments and cosmology, making tieflings and dragonborn core races, etc. However, 4E was also much easier on the DM than 3.5E, and it allowed me to develop more of the story aspect of the game, as opposed to 3.5E where I had to spend hours and hours building challenging and interesting encounters that weren't a repeat of previous encounters. [/QUOTE]
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