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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6075855" data-attributes="member: 7635"><p>That's its blessing and its curse; it tried too hard to be something new and still claim the D&D name. </p><p></p><p>The problem is that it changed much of the crunch AND the fluff at the same time. Old players had little to latch onto. It didn't play like old D&D (with its emphasis on tactical combat and power-based abilities) and it didn't share much of the same world (with the new cosmology, the changes to monsters, Eladrin/Elf split, and the new interpretations of Realms and Eberron). Sure, it had elves, dwarves, halflings, warriors, wizards, priests and rogues; but so does hundreds of D&D clones in both Table Top and Video game. Changing the mechanics is one thing. Changing the fluff and setting is another. For many, changing both so radically so quickly was more than they wished to bear.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6075855, member: 7635"] That's its blessing and its curse; it tried too hard to be something new and still claim the D&D name. The problem is that it changed much of the crunch AND the fluff at the same time. Old players had little to latch onto. It didn't play like old D&D (with its emphasis on tactical combat and power-based abilities) and it didn't share much of the same world (with the new cosmology, the changes to monsters, Eladrin/Elf split, and the new interpretations of Realms and Eberron). Sure, it had elves, dwarves, halflings, warriors, wizards, priests and rogues; but so does hundreds of D&D clones in both Table Top and Video game. Changing the mechanics is one thing. Changing the fluff and setting is another. For many, changing both so radically so quickly was more than they wished to bear. [/QUOTE]
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Community
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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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