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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6075897" data-attributes="member: 87792"><p>The Moll Flanders/Social Climbing could quite happily be done in 4e as well is the issue here. I don't believe AD&D is any narrower a game than 4e - I believe AD&D does Fantasy F***ing Vietnam/Murderhobos leading to By this Axe I Rule natively and can be drfted into other styles. 4e does cinematic heroes drifting to mythic heroes natively and can be drifted into other styles. And despite a <em>lot</em> of effort put into it and a lot of promises, pre-4e was never good at mythic heroes whereas 4e's approach to FFV (as opposed to merely Game of Thrones which it can do with a simple tweak to extended rests and some class restrictions) is "find another game". And this centers around one shot kills and the death spiral being integral against no one shot kills and the death spiral being rare.</p><p></p><p>Anything that doesn't involve combat the biggest difference between the games is that AD&D has a pretty sharp magic/mundane divide and 4e doesn't.</p><p></p><p></p><p></p><p>Yup. My honest belief is that if no one hates 5e, the game is going to fail. Most people have a version of D&D that suits their needs and they are going to need <em>some</em> reason to switch. 3e was mechanically cleaned up and in print - a good reason. 4e handled what it handled much better than 3e does - a good reason. D&D Next? They aren't offering me a playstyle I can't get with existing books, they aren't offering me cleaner rules. What are they offering?</p><p></p><p></p><p></p><p>Yup. On both.</p><p></p><p></p><p></p><p>4e provides <em>some</em> encouragement here. Many many games from 13th Age to almost anything Storygameish provide much more.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6075897, member: 87792"] The Moll Flanders/Social Climbing could quite happily be done in 4e as well is the issue here. I don't believe AD&D is any narrower a game than 4e - I believe AD&D does Fantasy F***ing Vietnam/Murderhobos leading to By this Axe I Rule natively and can be drfted into other styles. 4e does cinematic heroes drifting to mythic heroes natively and can be drifted into other styles. And despite a [I]lot[/I] of effort put into it and a lot of promises, pre-4e was never good at mythic heroes whereas 4e's approach to FFV (as opposed to merely Game of Thrones which it can do with a simple tweak to extended rests and some class restrictions) is "find another game". And this centers around one shot kills and the death spiral being integral against no one shot kills and the death spiral being rare. Anything that doesn't involve combat the biggest difference between the games is that AD&D has a pretty sharp magic/mundane divide and 4e doesn't. Yup. My honest belief is that if no one hates 5e, the game is going to fail. Most people have a version of D&D that suits their needs and they are going to need [I]some[/I] reason to switch. 3e was mechanically cleaned up and in print - a good reason. 4e handled what it handled much better than 3e does - a good reason. D&D Next? They aren't offering me a playstyle I can't get with existing books, they aren't offering me cleaner rules. What are they offering? Yup. On both. 4e provides [I]some[/I] encouragement here. Many many games from 13th Age to almost anything Storygameish provide much more. [/QUOTE]
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