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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6075920" data-attributes="member: 7635"><p>There were a lot of pills to swallow. Archons replaced elementals. Deva filled the aasimar slot despite being nothing like them. Three of Eberron's unique races were made core (one killed the doppelganger in the process). Blue Dragons lived seaside, not in the desert. Metallic dragons weren't good, and two of them were different metals. Most fey was inhuman and no longer beautiful. Titans and giant's were kin. Succubi were devils. Daemon's weren't they're own thing. Eladrin were a PC race. Elves were all sylvan* elves and rarely mages (those were eladrin). Tieflings had a universal origin and look. Halflings ended up swampfolk. These were no small changes. These were radical shifts to a long-time player who liked and was happy with the D&D lore up to that point. Even if most of those changes were for the better (and honestly, I like about 80% of them) many of them feel far too much of change for change's sake. </p><p></p><p>Even worse, it made settings like Realms or Eberron conform to these metaplot elements; which created huge chunks of incompatible lore (while the Spellplague retcons were notorious, Eberron lost its unique cosmology, had to adapt tieflings and dragonborn into more prominent roles, and wrecked holy-hell on the Dragonmarked houses to the point they barely resembled they're original intent.) I'm kinda glad we never saw a full setting book for Dragonlance or Ravenloft; I could only imagine the barrel those setting's cannons would have be bent over to fit runepriests, iron dragons, and shardminds into them.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6075920, member: 7635"] There were a lot of pills to swallow. Archons replaced elementals. Deva filled the aasimar slot despite being nothing like them. Three of Eberron's unique races were made core (one killed the doppelganger in the process). Blue Dragons lived seaside, not in the desert. Metallic dragons weren't good, and two of them were different metals. Most fey was inhuman and no longer beautiful. Titans and giant's were kin. Succubi were devils. Daemon's weren't they're own thing. Eladrin were a PC race. Elves were all sylvan* elves and rarely mages (those were eladrin). Tieflings had a universal origin and look. Halflings ended up swampfolk. These were no small changes. These were radical shifts to a long-time player who liked and was happy with the D&D lore up to that point. Even if most of those changes were for the better (and honestly, I like about 80% of them) many of them feel far too much of change for change's sake. Even worse, it made settings like Realms or Eberron conform to these metaplot elements; which created huge chunks of incompatible lore (while the Spellplague retcons were notorious, Eberron lost its unique cosmology, had to adapt tieflings and dragonborn into more prominent roles, and wrecked holy-hell on the Dragonmarked houses to the point they barely resembled they're original intent.) I'm kinda glad we never saw a full setting book for Dragonlance or Ravenloft; I could only imagine the barrel those setting's cannons would have be bent over to fit runepriests, iron dragons, and shardminds into them. [/QUOTE]
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