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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Argyle King" data-source="post: 6075924" data-attributes="member: 58416"><p>I quoted this one because it reminded me of something I was going to say elsewhere, but forgot...</p><p></p><p>To some extent, I agree that 4E equipped the characters to be heroes. However, one problem I found was that it didn't really equip the opposition to be worthy adversaries in conflict with those same heroes. From reading most of these threads, I've come to realize that I must be in the minority or perhaps it's possible that the group I game with is a little more skilled than average; whatever the case, there was rarely a time -as a player- that I took the 4E world around my character very seriously.</p><p></p><p>I was reminded of this by a conversation I had last night with the same DM who was usually the 4E DM for the group. He was/is in love with a lot of how 4E handles things, but he's also the guy who made the comment about having difficulty running non-combat encounters because of the PCs seeking to turn things toward combat when possible. The conversation we had centered around the last 4E game he had DMed, and the difficulties he had trying to challenge the party. He commented that he doesn't think he's ever seen an adventuring party who was so proficient at working together. (To the credit of the players, we did make some effort to synergize because there were three of us who had a backstory of being a team.) Breaking out his old notebook, he still had some of the data from that campaign; after somewhere around level 16, it was rare for the party's opposition to survive past 2 rounds, and it wasn't uncommon for that to happen with minimal (if any) damage to the party. The campaign ended after we killed the 1st boss of the campaign finale so quickly and easily that he (the DM) didn't see the point of going through the motions of the 2nd part of the encounter. </p><p></p><p>In defense of 4E, I'll say that (in spite of my other complaints) I've actually had pretty good luck at running games. Though, to fair, I'll also say that the way I build solos and elites is a somewhat drastic departure from the RAW way of doing it. The fact that I do build them differently is actually part of why I said previously (I think in this thread) that rewrote the XP budgets for encounters for games I run. I had to rewrite those tables because I build creatures differently and needed a different way of measuring them.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6075924, member: 58416"] I quoted this one because it reminded me of something I was going to say elsewhere, but forgot... To some extent, I agree that 4E equipped the characters to be heroes. However, one problem I found was that it didn't really equip the opposition to be worthy adversaries in conflict with those same heroes. From reading most of these threads, I've come to realize that I must be in the minority or perhaps it's possible that the group I game with is a little more skilled than average; whatever the case, there was rarely a time -as a player- that I took the 4E world around my character very seriously. I was reminded of this by a conversation I had last night with the same DM who was usually the 4E DM for the group. He was/is in love with a lot of how 4E handles things, but he's also the guy who made the comment about having difficulty running non-combat encounters because of the PCs seeking to turn things toward combat when possible. The conversation we had centered around the last 4E game he had DMed, and the difficulties he had trying to challenge the party. He commented that he doesn't think he's ever seen an adventuring party who was so proficient at working together. (To the credit of the players, we did make some effort to synergize because there were three of us who had a backstory of being a team.) Breaking out his old notebook, he still had some of the data from that campaign; after somewhere around level 16, it was rare for the party's opposition to survive past 2 rounds, and it wasn't uncommon for that to happen with minimal (if any) damage to the party. The campaign ended after we killed the 1st boss of the campaign finale so quickly and easily that he (the DM) didn't see the point of going through the motions of the 2nd part of the encounter. In defense of 4E, I'll say that (in spite of my other complaints) I've actually had pretty good luck at running games. Though, to fair, I'll also say that the way I build solos and elites is a somewhat drastic departure from the RAW way of doing it. The fact that I do build them differently is actually part of why I said previously (I think in this thread) that rewrote the XP budgets for encounters for games I run. I had to rewrite those tables because I build creatures differently and needed a different way of measuring them. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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