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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Remathilis" data-source="post: 6075984" data-attributes="member: 7635"><p>I can see why none of that bothered you; you have little concept on any of their history in the game! </p><p></p><p>Many of those changes have impacts FAR before 3e (Eladrin as the CG celestial have been around since 2e, aasimar were half-angel counterpart to tieflings from Planescape). Elementals were big part of Basic D&D (even having rules and society there), dragon changes really affect things like old modules and lore ("What's a BLUE dragon doing in this pyramid a thousand miles from the sea?!") Titans went from the children of Gods to Giant 2.0. Dryads went from tree-women of myth to plant people of sci-fi and any clueless berk who can't tell the difference between a tanar'ri, a baaztezu, or a 'loth is going to get himself in the dead-book said the Planescape fan. All this stuff is grating from a continuity perspective; especially those of us who wanted to keep our worlds consistent after changing editions. My homebrew was so retconned after 4e it barely resembled the world I knew. </p><p></p><p>Its really easy to call such stuff trival when you have no respect for its history, its origin, or how its been used for decades. Its clear the designers of 4e didn't.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6075984, member: 7635"] I can see why none of that bothered you; you have little concept on any of their history in the game! Many of those changes have impacts FAR before 3e (Eladrin as the CG celestial have been around since 2e, aasimar were half-angel counterpart to tieflings from Planescape). Elementals were big part of Basic D&D (even having rules and society there), dragon changes really affect things like old modules and lore ("What's a BLUE dragon doing in this pyramid a thousand miles from the sea?!") Titans went from the children of Gods to Giant 2.0. Dryads went from tree-women of myth to plant people of sci-fi and any clueless berk who can't tell the difference between a tanar'ri, a baaztezu, or a 'loth is going to get himself in the dead-book said the Planescape fan. All this stuff is grating from a continuity perspective; especially those of us who wanted to keep our worlds consistent after changing editions. My homebrew was so retconned after 4e it barely resembled the world I knew. Its really easy to call such stuff trival when you have no respect for its history, its origin, or how its been used for decades. Its clear the designers of 4e didn't. [/QUOTE]
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