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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6076062" data-attributes="member: 42582"><p>For me, at least, part of what makes 4e work so well is that the default world is defined very strongly in thematic/trope terms - gods, primordials, Dawn War, a pending Dusk War, etc - but in terms of geography and historical detail is very light. That made it easy for me to use a different map for my game - the map from the old B/X module Night's Dark Terror - while using the 4e core setting holus bolus (I just ignore the - in my view reasonably ignorable - Fallcrest chapter of the DMG).</p><p></p><p>Too much detailed definition makes scene-framing play hard on the GM's side, because you run out of the narrative room to move that scene-framing play depends upon.</p><p></p><p>Personally I don't see the problem here. The proportion of superheroes with tragic backstories probably exceeds the proportion of tragic backstories in the general population. It goes with the genre territory.</p><p></p><p>I mean, each of those "rare" PCs <em>is</em> unique in their own gameworld. (Unless you run a <em>lot</em> of PCs through the same world.) So while they may not be rare at the metagame level - as a trope - they are rare within their fiction. I mean, as far as my gameworld is concerned, the PC drow who worships Corellon and is part of a secret society aimed at undoing the sundering of the elves may be the only "good" (well, unaligned) drow in existence.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6076062, member: 42582"] For me, at least, part of what makes 4e work so well is that the default world is defined very strongly in thematic/trope terms - gods, primordials, Dawn War, a pending Dusk War, etc - but in terms of geography and historical detail is very light. That made it easy for me to use a different map for my game - the map from the old B/X module Night's Dark Terror - while using the 4e core setting holus bolus (I just ignore the - in my view reasonably ignorable - Fallcrest chapter of the DMG). Too much detailed definition makes scene-framing play hard on the GM's side, because you run out of the narrative room to move that scene-framing play depends upon. Personally I don't see the problem here. The proportion of superheroes with tragic backstories probably exceeds the proportion of tragic backstories in the general population. It goes with the genre territory. I mean, each of those "rare" PCs [I]is[/I] unique in their own gameworld. (Unless you run a [I]lot[/I] of PCs through the same world.) So while they may not be rare at the metagame level - as a trope - they are rare within their fiction. I mean, as far as my gameworld is concerned, the PC drow who worships Corellon and is part of a secret society aimed at undoing the sundering of the elves may be the only "good" (well, unaligned) drow in existence. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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