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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6076476" data-attributes="member: 19675"><p>It depends upon how often this neutralization occurs.</p><p></p><p>To me, a character who overcomes his weaknesses is much more interesting than one who has almost none. Look at some of DC Comics' longest-running characters:</p><p></p><p>1) Wonder Woman loses her powers if bound- this happened at least a few times per 12 issues.</p><p></p><p>2) the Green Lanterns cannot affect the color yellow. They usually find a way around it, but it pops up often.</p><p></p><p>3) Superman originally had a weakness to kryptonite <em>only</em>, but as he became more powerful, his godlike nature turned people off, and weaknesses got added- Quardian energy, magic, etc. (And Superman-like characters since the 1980s have had similarly debilitating flaws...)</p><p></p><p>Rogues live by their wits. If your rogue is in a campaign features a lot of critters that are immune to SA, then he should use those wits to prepare for that eventuality- UMD, alternative weapons, whatever. If he doesn't, there's a disconnect.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6076476, member: 19675"] It depends upon how often this neutralization occurs. To me, a character who overcomes his weaknesses is much more interesting than one who has almost none. Look at some of DC Comics' longest-running characters: 1) Wonder Woman loses her powers if bound- this happened at least a few times per 12 issues. 2) the Green Lanterns cannot affect the color yellow. They usually find a way around it, but it pops up often. 3) Superman originally had a weakness to kryptonite [I]only[/I], but as he became more powerful, his godlike nature turned people off, and weaknesses got added- Quardian energy, magic, etc. (And Superman-like characters since the 1980s have had similarly debilitating flaws...) Rogues live by their wits. If your rogue is in a campaign features a lot of critters that are immune to SA, then he should use those wits to prepare for that eventuality- UMD, alternative weapons, whatever. If he doesn't, there's a disconnect. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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