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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Ahnehnois" data-source="post: 6076487" data-attributes="member: 17106"><p>I ran a campaign with heavy, heavy undead involvement. One PC was a Sun domain cleric who optimized for healing and turning (the player did this without knowing that he was in the perfect campaign for it). Another played a multiclass rogue/warlock. Did player #1 experience greater mechanical success with his character than player #2? Somewhat. The cleric routinely owned undead and was a great healer in any other case. And his character was a minor lord who owned a keep and ruled over a small area, while the other characters had no equivalent standing. The rogue/warlock was a terrible rogue and a mediocre warlock, and scraped by. His character was even captured and tortured by undead once; he wasn't effective against them at all.</p><p></p><p>And yet, both players remember it as a great experience and count it as one of my better efforts. Both got involved in the noncombat aspects of the game, and the rogue was just tank-ish enough to make the party work in combat. Even though the optimized "tier 1" character with a campaign built for him clearly owned, people had fun anyway.</p><p></p><p>Which I attribute to one of two things:</p><p>1. I as a DM took steps to make it work.</p><p>2. Mechanical effectiveness isn't everything.</p><p></p><p>I got what I expected out of my ruleset.</p><p></p><p>(To be fair, I later rewrote the rogue, using Trailblazer principles to give it some partial effectiveness against crit-immune creatures. I don't disagree that sneak attack needs a rewrite.)</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6076487, member: 17106"] I ran a campaign with heavy, heavy undead involvement. One PC was a Sun domain cleric who optimized for healing and turning (the player did this without knowing that he was in the perfect campaign for it). Another played a multiclass rogue/warlock. Did player #1 experience greater mechanical success with his character than player #2? Somewhat. The cleric routinely owned undead and was a great healer in any other case. And his character was a minor lord who owned a keep and ruled over a small area, while the other characters had no equivalent standing. The rogue/warlock was a terrible rogue and a mediocre warlock, and scraped by. His character was even captured and tortured by undead once; he wasn't effective against them at all. And yet, both players remember it as a great experience and count it as one of my better efforts. Both got involved in the noncombat aspects of the game, and the rogue was just tank-ish enough to make the party work in combat. Even though the optimized "tier 1" character with a campaign built for him clearly owned, people had fun anyway. Which I attribute to one of two things: 1. I as a DM took steps to make it work. 2. Mechanical effectiveness isn't everything. I got what I expected out of my ruleset. (To be fair, I later rewrote the rogue, using Trailblazer principles to give it some partial effectiveness against crit-immune creatures. I don't disagree that sneak attack needs a rewrite.) [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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