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<blockquote data-quote="Dannyalcatraz" data-source="post: 6076510" data-attributes="member: 19675"><p>Just looking at the 2 examples presented, a rogue without UMD still has options.</p><p></p><p>Besides Holy Water (2d4 damage), fire works great against Mummies. Acid & cold will work against Shambling Mounds...and they can also be suffocated or drowned.</p><p></p><p>Both can be evaded- neither is particularly fast- and anything that forces a reflex save is going to have a good chance of affecting them, like a lowly Tanglefoot Bag. Similarly, a smart rogue can probably design a mechanical trap (Use Rope?) that may not <em>stop</em> them, but probably could impede or nullify them for an arbitrarily long period of time. Many DMs include bags of marbles as non-damaging pursuit evasion devices in their campaigns, and those should work almost as well as Grease would.</p><p></p><p>Given time to prepare- Gather Info?- a rogue may even be able to purchase or "borrow" tools better for the job than heir standard gear, like a flaming longsword for mummy-fighting or a "plant-bane" weapon.</p><p></p><p>With a good disguise- again, its details informed by info he has gathered- he may fool the mummy into believing that he is permitted into the area it guards. (He'd better be good, though.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6076510, member: 19675"] Just looking at the 2 examples presented, a rogue without UMD still has options. Besides Holy Water (2d4 damage), fire works great against Mummies. Acid & cold will work against Shambling Mounds...and they can also be suffocated or drowned. Both can be evaded- neither is particularly fast- and anything that forces a reflex save is going to have a good chance of affecting them, like a lowly Tanglefoot Bag. Similarly, a smart rogue can probably design a mechanical trap (Use Rope?) that may not [I]stop[/I] them, but probably could impede or nullify them for an arbitrarily long period of time. Many DMs include bags of marbles as non-damaging pursuit evasion devices in their campaigns, and those should work almost as well as Grease would. Given time to prepare- Gather Info?- a rogue may even be able to purchase or "borrow" tools better for the job than heir standard gear, like a flaming longsword for mummy-fighting or a "plant-bane" weapon. With a good disguise- again, its details informed by info he has gathered- he may fool the mummy into believing that he is permitted into the area it guards. (He'd better be good, though.) [/QUOTE]
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