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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Hussar" data-source="post: 6076518" data-attributes="member: 22779"><p>Mummies have vulnerability to fire. That means 50% more damage. Alchemists fire does a d6+50% damage. Wooo, I'm doing 4 points of damage per hit instead of 3. Of course, I could use UMD, in which case, why didn't I make a wizard in the first place. Probably be better off.</p><p></p><p>Tanglefoot bag? Sure, that's good. Granted, I'm not sure why that's particularly roguely, considering everyone can use it, same as a bag of marbles. But, hey, at least I'm doing something right? Note, the rogue also had to make his Will save at the beginning of the encounter or be paralyzed for d4 rounds. Basically a mummy is a big screw you to the non-caster classes. The cleric and the wizard probably both make this save, while the fighter and the rogue need saving. Again.</p><p></p><p>Now, if your DM is so enabling that he will allow you to talk to the mummy and convince it that you are supposed to be there, well, that's a DM I've never actually seen. But, hey, to each his own.</p><p></p><p>Me, I'd much rather take the idea that rogues should be screwed over by the mechanics behind the barn and shoot it, and then let the rogue player have a heck of a lot more fun. But, that's just me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6076518, member: 22779"] Mummies have vulnerability to fire. That means 50% more damage. Alchemists fire does a d6+50% damage. Wooo, I'm doing 4 points of damage per hit instead of 3. Of course, I could use UMD, in which case, why didn't I make a wizard in the first place. Probably be better off. Tanglefoot bag? Sure, that's good. Granted, I'm not sure why that's particularly roguely, considering everyone can use it, same as a bag of marbles. But, hey, at least I'm doing something right? Note, the rogue also had to make his Will save at the beginning of the encounter or be paralyzed for d4 rounds. Basically a mummy is a big screw you to the non-caster classes. The cleric and the wizard probably both make this save, while the fighter and the rogue need saving. Again. Now, if your DM is so enabling that he will allow you to talk to the mummy and convince it that you are supposed to be there, well, that's a DM I've never actually seen. But, hey, to each his own. Me, I'd much rather take the idea that rogues should be screwed over by the mechanics behind the barn and shoot it, and then let the rogue player have a heck of a lot more fun. But, that's just me. [/QUOTE]
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