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<blockquote data-quote="billd91" data-source="post: 6076544" data-attributes="member: 3400"><p>On the objection to using a tanglefoot bag (or other stuff that isn't explicitly rogue): It doesn't have to be roguey to be worthwhile to do. Just like I don't see anything wrong with a wizard low on spells using a crossbow, I don't see the problem with the fact that everyone can do it somehow cheapens it for any particular class or archetype. Sometimes, I think people are looking for way too much niche protection.</p><p></p><p>On UMD - I think it's an interesting balancing factor between wizards (and other primary spellcasters) and rogues/bards, particularly useful for parties short on a character type. From a design perspective, one of the reasons wizards have utility spells that hedge into rogue territory (there's that spectre of niche protection again) is so that they can double for those features, or team up with a cleric loaded with find traps, when the party doesn't have a rogue. Well, UMD allows the rogues and bards an easier time in returning the favor. I've run 3e/PF games in which that skill has been quite useful in giving non-magic heavy characters magic. Is it any worse than allowing non-caster PCs to pick up ritual casting in 4e?</p></blockquote><p></p>
[QUOTE="billd91, post: 6076544, member: 3400"] On the objection to using a tanglefoot bag (or other stuff that isn't explicitly rogue): It doesn't have to be roguey to be worthwhile to do. Just like I don't see anything wrong with a wizard low on spells using a crossbow, I don't see the problem with the fact that everyone can do it somehow cheapens it for any particular class or archetype. Sometimes, I think people are looking for way too much niche protection. On UMD - I think it's an interesting balancing factor between wizards (and other primary spellcasters) and rogues/bards, particularly useful for parties short on a character type. From a design perspective, one of the reasons wizards have utility spells that hedge into rogue territory (there's that spectre of niche protection again) is so that they can double for those features, or team up with a cleric loaded with find traps, when the party doesn't have a rogue. Well, UMD allows the rogues and bards an easier time in returning the favor. I've run 3e/PF games in which that skill has been quite useful in giving non-magic heavy characters magic. Is it any worse than allowing non-caster PCs to pick up ritual casting in 4e? [/QUOTE]
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