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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="D'karr" data-source="post: 6076733" data-attributes="member: 336"><p>I don't think it needs to be avoided. </p><p></p><p>IIRC AD&D had general advice to reward players (+XP) for keeping within the tenets of their character, and penalizing (-XP) for not doing so. But then it gave details of how a class should act that didn't necessarily jive with everyone's playstyle.</p><p></p><p>It also had the metagame aspect of +XP for high ability scores, so that you essentially leveled faster for being "naturally competent" at your chosen class. I don't see that as more desirable than the paladin jumping into the fray and getting a bonus for being "valiant." </p><p></p><p>The player did chose to select that power during character creation, or at level up. I prefer that option to the one where you simply give +XP for having a high ability score in a class related ability. In one the player made a conscious decision to select a class feature, in the other it was simply random luck that he rolled well during ability score generation.</p><p></p><p>One encourages the character to "act" valiant because he is "good at it." The other doesn't necessarily do so. YMMV.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6076733, member: 336"] I don't think it needs to be avoided. IIRC AD&D had general advice to reward players (+XP) for keeping within the tenets of their character, and penalizing (-XP) for not doing so. But then it gave details of how a class should act that didn't necessarily jive with everyone's playstyle. It also had the metagame aspect of +XP for high ability scores, so that you essentially leveled faster for being "naturally competent" at your chosen class. I don't see that as more desirable than the paladin jumping into the fray and getting a bonus for being "valiant." The player did chose to select that power during character creation, or at level up. I prefer that option to the one where you simply give +XP for having a high ability score in a class related ability. In one the player made a conscious decision to select a class feature, in the other it was simply random luck that he rolled well during ability score generation. One encourages the character to "act" valiant because he is "good at it." The other doesn't necessarily do so. YMMV. [/QUOTE]
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