Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6077059" data-attributes="member: 6668292"><p>Uh? I'll say "not in my mind."</p><p></p><p>Did you see what I was replying to? This iss essentially the point I was trying to make to Balesir. He said "In 3.5 the difference between the 8th level fighter with +15 or so Climb and the Wizard with +1 (if lucky) made it really crucial that the Wiz didn't (ever) have to roll Climb..."</p><p></p><p>I was just pointing out what you said, essentially. This is a problem even in 4e, it's just that 4e closed the gap <em>somewhat</em>. </p><p></p><p>This is the case if the DM is using "objective" DCs, but certainly not the case if everything scales (which seems the intent of the rules, in my mind, though more explicitly in Essentials than the first PHB, from what I know). If everything scales, you can have the exact same problem that Balesir was saying wasn't there. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Isn't this essentially the same as, say, a DC 15 check in 3.5? The Wizard with +1 can hit the check, and the specialist basically never fails. Yes, I did agree that the gap closed somewhat, and I still agree with that. I just don't think it closed very meaningfully, unless you use "objective" DCs.</p><p></p><p>Which is basically the same thing on "Easy" DCs (DC 15 skill check), while "Hard" DCs (DC 30) are only achievable by the specialists. Again, yes, 4e tightened the math here, but not enough to really make a big difference, as long as you scale DCs, in my opinion. You still have "Easy" DCs that untrained people <em>can</em> make, and "Hard" DCs that only specialists can make. It's a<em>bout</em> the same, from where I'm sitting. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6077059, member: 6668292"] Uh? I'll say "not in my mind." Did you see what I was replying to? This iss essentially the point I was trying to make to Balesir. He said "In 3.5 the difference between the 8th level fighter with +15 or so Climb and the Wizard with +1 (if lucky) made it really crucial that the Wiz didn't (ever) have to roll Climb..." I was just pointing out what you said, essentially. This is a problem even in 4e, it's just that 4e closed the gap [I]somewhat[/I]. This is the case if the DM is using "objective" DCs, but certainly not the case if everything scales (which seems the intent of the rules, in my mind, though more explicitly in Essentials than the first PHB, from what I know). If everything scales, you can have the exact same problem that Balesir was saying wasn't there. As always, play what you like :) Isn't this essentially the same as, say, a DC 15 check in 3.5? The Wizard with +1 can hit the check, and the specialist basically never fails. Yes, I did agree that the gap closed somewhat, and I still agree with that. I just don't think it closed very meaningfully, unless you use "objective" DCs. Which is basically the same thing on "Easy" DCs (DC 15 skill check), while "Hard" DCs (DC 30) are only achievable by the specialists. Again, yes, 4e tightened the math here, but not enough to really make a big difference, as long as you scale DCs, in my opinion. You still have "Easy" DCs that untrained people [I]can[/I] make, and "Hard" DCs that only specialists can make. It's a[I]bout[/I] the same, from where I'm sitting. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top