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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Sunseeker" data-source="post: 6077076"><p>Maybe they don't and being total opposites with no common goal, they start in on each other. Maybe the party breaks and each one starts a private war against the other, using lower-level "companion" NPCs to attack holdings or seize important items of the opposing player.</p><p></p><p>I imagine it's going to be different at different tables, and honestly it's not really a place I like to have my PCs go since a lot of people can't seperate PC from player.</p><p></p><p>IE: I had a Githyanki swordmage in one campaign and had trouble roleplaying him at the start, so I went and read up on Githyanki a bit(the character was made for me a bit to power build), turns out, Gith don't really like anyone else, especially non-Gith, and they don't like being on the material planes either. Since generally Githyanki are only there to search for some magical sword bits or something, I played him as being exiled from his people and their weird god-queen. He didn't like any of the other PCs even if he at times respected their skill in battle. He was overall, a rude, disrespectful, elitist jerk. Once I got into the role, I played it well, but sometimes players had difficulty separating themselves from their characters, or me from mine, and took my character's insults against their characters personally.</p><p></p><p>Because sometimes people can't separate PC from player, I do try to minimize the alignment variance between players, because things can get messy if players start taking the PC dialogue personally.</p><p></p><p></p><p></p><p>I'll make a note here: I don't really read the DMGs. So I had to look this one up.</p><p></p><p>Ah, well I've run things like that before, and it's certainly a very solid way for players of opposing goals to play up their angle while still participating in the same event. </p><p></p><p>Sure, mechanics get sticky if player A considers player B an enemy while B considers C an enemy but A an ally. I do allow such things from time to time at the table, and they often have very interesting results which I have no problem at all with. But I do like to avoid it early on at least.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6077076"] Maybe they don't and being total opposites with no common goal, they start in on each other. Maybe the party breaks and each one starts a private war against the other, using lower-level "companion" NPCs to attack holdings or seize important items of the opposing player. I imagine it's going to be different at different tables, and honestly it's not really a place I like to have my PCs go since a lot of people can't seperate PC from player. IE: I had a Githyanki swordmage in one campaign and had trouble roleplaying him at the start, so I went and read up on Githyanki a bit(the character was made for me a bit to power build), turns out, Gith don't really like anyone else, especially non-Gith, and they don't like being on the material planes either. Since generally Githyanki are only there to search for some magical sword bits or something, I played him as being exiled from his people and their weird god-queen. He didn't like any of the other PCs even if he at times respected their skill in battle. He was overall, a rude, disrespectful, elitist jerk. Once I got into the role, I played it well, but sometimes players had difficulty separating themselves from their characters, or me from mine, and took my character's insults against their characters personally. Because sometimes people can't separate PC from player, I do try to minimize the alignment variance between players, because things can get messy if players start taking the PC dialogue personally. I'll make a note here: I don't really read the DMGs. So I had to look this one up. Ah, well I've run things like that before, and it's certainly a very solid way for players of opposing goals to play up their angle while still participating in the same event. Sure, mechanics get sticky if player A considers player B an enemy while B considers C an enemy but A an ally. I do allow such things from time to time at the table, and they often have very interesting results which I have no problem at all with. But I do like to avoid it early on at least. [/QUOTE]
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