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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6077086" data-attributes="member: 42582"><p>For various reasons from laziness to (lack of) group consensus there won't be any system change.</p><p></p><p>To some extent I will ignore it. I'm also experimenting, in a very modest way, with some ways of trying to handle differences of PC interest within the 4e framework. (Not mechanical techniques so much as approaches to encounter framing and resolution.)</p><p></p><p>The main "enemies" in my game are Orcus, Lolth, Pazrael/Pazuzu and Vecna. But things are complicated a bit by the Invoker's amibguous worshp of (some aspects of) Vecna, even though the party is in an alliance with Kas; and by the fact that one of the PCs accepted a boon from Pazrael which led to disaster for the PCs duergar hosts.</p><p></p><p>The ranger-cleric and paladin both serve the Raven Queen. The paladin, in particular, is very single-minded and resolute; as a tiefling, he also has an orientation towards mortal affairs being impermanent and destined to reach an end despite the illusory beliefs of those who are swept up in them. Their hatred of undead and Orcus is general across the party (despite the alliance with Kas.)</p><p></p><p>The invoker serves Erathis, Ioun, the Raven Queen, to a lesser extent Bane, has some sort of relationship also with Levistus (devilish enemy of Asmodeus), and (as mentioned) some affinity with Vecna (strong enough that he was able to identify the Sword of Kas by the fact that it burned him when he touched it). He wields the Rod of (currently 5 of) 7 Parts, and is therefore resolutely opposed to all primordials and chaos.</p><p></p><p>The fighter-cleric worships Moradin and wields Whelm (a dwarven thrower artefact) and so hates primordials, giants, goblins, orcs etc. He is pretty close to the invoker, therefore, but with less nuance.</p><p></p><p>The drow sorcerer is the most provocative - a member of a secret Corellon-worshipping cult dedicated to undoing the sundering of the elves, he hates Lolth. Also demons (he is a Demonskin Adept, contemptuously stealing power from the Abyss) and devils. But not chaos and primordials.</p><p></p><p>I'm not sure how things will evolve in the game - but Orcus, Miska the Wolf Spider, Vecna and Lolth are all likely to figure in some fashion or other. I also want to use Ygorl, the Entropic time-travelling slaad lord, but I'm no 100% sure Ygorl will be an enemy.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6077086, member: 42582"] For various reasons from laziness to (lack of) group consensus there won't be any system change. To some extent I will ignore it. I'm also experimenting, in a very modest way, with some ways of trying to handle differences of PC interest within the 4e framework. (Not mechanical techniques so much as approaches to encounter framing and resolution.) The main "enemies" in my game are Orcus, Lolth, Pazrael/Pazuzu and Vecna. But things are complicated a bit by the Invoker's amibguous worshp of (some aspects of) Vecna, even though the party is in an alliance with Kas; and by the fact that one of the PCs accepted a boon from Pazrael which led to disaster for the PCs duergar hosts. The ranger-cleric and paladin both serve the Raven Queen. The paladin, in particular, is very single-minded and resolute; as a tiefling, he also has an orientation towards mortal affairs being impermanent and destined to reach an end despite the illusory beliefs of those who are swept up in them. Their hatred of undead and Orcus is general across the party (despite the alliance with Kas.) The invoker serves Erathis, Ioun, the Raven Queen, to a lesser extent Bane, has some sort of relationship also with Levistus (devilish enemy of Asmodeus), and (as mentioned) some affinity with Vecna (strong enough that he was able to identify the Sword of Kas by the fact that it burned him when he touched it). He wields the Rod of (currently 5 of) 7 Parts, and is therefore resolutely opposed to all primordials and chaos. The fighter-cleric worships Moradin and wields Whelm (a dwarven thrower artefact) and so hates primordials, giants, goblins, orcs etc. He is pretty close to the invoker, therefore, but with less nuance. The drow sorcerer is the most provocative - a member of a secret Corellon-worshipping cult dedicated to undoing the sundering of the elves, he hates Lolth. Also demons (he is a Demonskin Adept, contemptuously stealing power from the Abyss) and devils. But not chaos and primordials. I'm not sure how things will evolve in the game - but Orcus, Miska the Wolf Spider, Vecna and Lolth are all likely to figure in some fashion or other. I also want to use Ygorl, the Entropic time-travelling slaad lord, but I'm no 100% sure Ygorl will be an enemy. [/QUOTE]
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