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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Manbearcat" data-source="post: 6077173" data-attributes="member: 6696971"><p>I've seen a few (seemingly) parallel ruminations (upon what I'm not sure to be honest) regarding 4e play that I wish I could understand precisely what the sought end is or at least what mystery is attempting to be penetrated:</p><p></p><p>1) If a player willfully attempts to narrate the fictional accompaniment to mechanical resolution as utter nonsense; not just divorced from reality, but some kind of Benny Hill caricature...then...what?</p><p></p><p>2) If a player willfully builds to an incoherent theme (a brave, timid, cowardly, reserved, backstabbing, honorable, lead from the front, reproachful, extroverted paladin vampire) and or plays out some anarchy of a characterization...then...what does that say about 4e thematic play? What if the established creative agenda for the table is coherent thematic play and the rest of the players/GM requests/demands something more fitting? What does that say about protagonist empowerment?</p><p></p><p>I don't know what either of these two positions attempt to carve out with respect to some sort of insight into the machinery of 4e. The only thing I can surmise of these is:</p><p></p><p>1) That guy is probably at the wrong table or is trying to have a go. He's certainly not going the route of standard TTRPGing (narrate the fiction in a representative and sensible manner).</p><p></p><p>2) That guy is probably at the wrong table if the rest of it is invested in a thematically coherent game. He's certainly not interested in the type of play and the type of protagonism they're interested in as he is not only not using the tools available...he's actively working against it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6077173, member: 6696971"] I've seen a few (seemingly) parallel ruminations (upon what I'm not sure to be honest) regarding 4e play that I wish I could understand precisely what the sought end is or at least what mystery is attempting to be penetrated: 1) If a player willfully attempts to narrate the fictional accompaniment to mechanical resolution as utter nonsense; not just divorced from reality, but some kind of Benny Hill caricature...then...what? 2) If a player willfully builds to an incoherent theme (a brave, timid, cowardly, reserved, backstabbing, honorable, lead from the front, reproachful, extroverted paladin vampire) and or plays out some anarchy of a characterization...then...what does that say about 4e thematic play? What if the established creative agenda for the table is coherent thematic play and the rest of the players/GM requests/demands something more fitting? What does that say about protagonist empowerment? I don't know what either of these two positions attempt to carve out with respect to some sort of insight into the machinery of 4e. The only thing I can surmise of these is: 1) That guy is probably at the wrong table or is trying to have a go. He's certainly not going the route of standard TTRPGing (narrate the fiction in a representative and sensible manner). 2) That guy is probably at the wrong table if the rest of it is invested in a thematically coherent game. He's certainly not interested in the type of play and the type of protagonism they're interested in as he is not only not using the tools available...he's actively working against it. [/QUOTE]
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