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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6077188" data-attributes="member: 42582"><p>That's one option that I haven't really thought about.</p><p></p><p>At the moment I'm looking at ways of trying to run parallel situations (eg the drow is here doing this thing with Pazuzu; the invoker and tiefling are there doing that other thing with the duergar overlord) in ways that impact one another, so trying to get interactions and synergies of the sort 4e thrives on without the PCs having to be geographically in the same place.</p><p></p><p>Success has been mixed at best!</p><p></p><p>Thanks. It's been interesting for me to see it evolve over time, especially the invoker (the other PCs have stayed more fixed in their outlook, except for the unexpected pact with Kas). At the start of the campaign the PCs were fighting Bane-ite goblins, and that PC (who was at that point a wizard - he changed from human wizard to deva invoker after a traumatic resurrection) was as anti-Bane as the rest of them, and a cultist of the Raven Queen. But then Erathis got dealt in, together with the Rod of 7 Parts, and so did Vecna, and by the end of the goblin-fighting arc (which coincided with the resurrection) he accepted that the temple he was rebuilding was to have an altar not only to Erathis and Ioun and Moradin (because the dwarves helped rebuild it) but also Bane (as the price of Bane agreeing to let him be resurrected).</p><p></p><p>Fairly early in the campaign the wizard/invoker was also very anti-devils. But then, after his resurrection, he gained a Book Imp familiar - a servant of Levistus placed there at Bane's insistence, to make sure that the PCs' activities didn't offer any succor to Asmodeus (whom Bane and Levistus fear is going to unleash chaos as a result of his obsession with invading the Abyss). He and the tiefling have both since established very good relations with the duergar (who recognised kindred spirits). And at 20th level the players have all added a theme to their PCs (it seemed like a good time to introduce them) and the invoker has taken Devil's Pawn, centred on his Book Imp. It's going to be interestig to see where this PC ends up as the campaign moves into epic tier.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6077188, member: 42582"] That's one option that I haven't really thought about. At the moment I'm looking at ways of trying to run parallel situations (eg the drow is here doing this thing with Pazuzu; the invoker and tiefling are there doing that other thing with the duergar overlord) in ways that impact one another, so trying to get interactions and synergies of the sort 4e thrives on without the PCs having to be geographically in the same place. Success has been mixed at best! Thanks. It's been interesting for me to see it evolve over time, especially the invoker (the other PCs have stayed more fixed in their outlook, except for the unexpected pact with Kas). At the start of the campaign the PCs were fighting Bane-ite goblins, and that PC (who was at that point a wizard - he changed from human wizard to deva invoker after a traumatic resurrection) was as anti-Bane as the rest of them, and a cultist of the Raven Queen. But then Erathis got dealt in, together with the Rod of 7 Parts, and so did Vecna, and by the end of the goblin-fighting arc (which coincided with the resurrection) he accepted that the temple he was rebuilding was to have an altar not only to Erathis and Ioun and Moradin (because the dwarves helped rebuild it) but also Bane (as the price of Bane agreeing to let him be resurrected). Fairly early in the campaign the wizard/invoker was also very anti-devils. But then, after his resurrection, he gained a Book Imp familiar - a servant of Levistus placed there at Bane's insistence, to make sure that the PCs' activities didn't offer any succor to Asmodeus (whom Bane and Levistus fear is going to unleash chaos as a result of his obsession with invading the Abyss). He and the tiefling have both since established very good relations with the duergar (who recognised kindred spirits). And at 20th level the players have all added a theme to their PCs (it seemed like a good time to introduce them) and the invoker has taken Devil's Pawn, centred on his Book Imp. It's going to be interestig to see where this PC ends up as the campaign moves into epic tier. [/QUOTE]
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