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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Sunseeker" data-source="post: 6077303"><p>I believe that it's simply an issue of familiarity with the game. The class themes that are built into the classes through the names of powers and their types of damage are there to present players with an idea of what this class is like. As 4e grew, many of these themes diversified, and as people become more familiar with it, they realized that names are just names, and power-keywords are just words. My players are welcome to rename their powers to be more fitting to their playstyle, and even change power keywords(yes I realize there's room for abuse here, but I'm willing to risk that). Especially if the list of powers that fit a players concept are limited(perhaps because introduction of a similar concept is new to the edition).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6077303"] I believe that it's simply an issue of familiarity with the game. The class themes that are built into the classes through the names of powers and their types of damage are there to present players with an idea of what this class is like. As 4e grew, many of these themes diversified, and as people become more familiar with it, they realized that names are just names, and power-keywords are just words. My players are welcome to rename their powers to be more fitting to their playstyle, and even change power keywords(yes I realize there's room for abuse here, but I'm willing to risk that). Especially if the list of powers that fit a players concept are limited(perhaps because introduction of a similar concept is new to the edition). [/QUOTE]
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*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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