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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6077345" data-attributes="member: 87792"><p><a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">22% of players as Power Gamers, with a further 22% of players being Thinkers.</a> But you miss something. In a balanced game <em>there is no "most powerful build". </em>(In 4e there are three contenders for 'most powerful class' - and all three are relatively vanilla; the Fighter ('Melee Badass'), the PHB Ranger ('Killing as fast as possible anywhere'), and the Wizard ('Master of the Arcane Arts'). Arguably the Lazy Warlord is in this category ('I hit him ... with the Barbarian'). That said, last one standing will be a Warden (unless everyone else runs away).</p><p></p><p>If the out and out powergamers are playing classes like that and only doing a <em>little </em>more than anyone else, I'm not worried. They are neither twisting the campaign by the sort of character you need to be to be an Ur Priest/Nar Demonbinder/Mystic Theurge, nor is their power level having an especially bad effect on the campaign.</p><p></p><p>Also both Thinkers and Power Gamers are, because the gap is mild, free to break away and say "I want to be the best burglar there's ever been" and be confident that they won't let the side down through a non-combat focus or play something that theoretically has only a minor thematic link with what they want to be (like wizard) - instead the two classes that work best are Thief and Executioner Assassin.</p><p></p><p></p><p></p><p>I think one of my favourites is a roll-and-keep dice pool. But that's incompatable with orthodox D&D.</p><p></p><p></p><p></p><p>This. A good powergamer <em>will flesh out their character by making the choices needed to power game.</em> (Although that might be in the Thinker category). And a fleshed out character for whatever reason should be preferable to a character who's just a skeleton. If you make the benefit from power gaming small but noticeable you will encourage the power gamers to come up with interesting characters while not locking the non-power gamers out of the game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6077345, member: 87792"] [URL="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html"]22% of players as Power Gamers, with a further 22% of players being Thinkers.[/URL] But you miss something. In a balanced game [I]there is no "most powerful build". [/I](In 4e there are three contenders for 'most powerful class' - and all three are relatively vanilla; the Fighter ('Melee Badass'), the PHB Ranger ('Killing as fast as possible anywhere'), and the Wizard ('Master of the Arcane Arts'). Arguably the Lazy Warlord is in this category ('I hit him ... with the Barbarian'). That said, last one standing will be a Warden (unless everyone else runs away). If the out and out powergamers are playing classes like that and only doing a [I]little [/I]more than anyone else, I'm not worried. They are neither twisting the campaign by the sort of character you need to be to be an Ur Priest/Nar Demonbinder/Mystic Theurge, nor is their power level having an especially bad effect on the campaign. Also both Thinkers and Power Gamers are, because the gap is mild, free to break away and say "I want to be the best burglar there's ever been" and be confident that they won't let the side down through a non-combat focus or play something that theoretically has only a minor thematic link with what they want to be (like wizard) - instead the two classes that work best are Thief and Executioner Assassin. I think one of my favourites is a roll-and-keep dice pool. But that's incompatable with orthodox D&D. This. A good powergamer [I]will flesh out their character by making the choices needed to power game.[/I] (Although that might be in the Thinker category). And a fleshed out character for whatever reason should be preferable to a character who's just a skeleton. If you make the benefit from power gaming small but noticeable you will encourage the power gamers to come up with interesting characters while not locking the non-power gamers out of the game. [/QUOTE]
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