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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="pemerton" data-source="post: 6077535" data-attributes="member: 42582"><p>The last two lines suggest your GM and player are tools, so I'm glad I'm not playing with them</p><p></p><p>But your player also appears to have comprehension problems: the GM suggests playing a paladin as a way to fight evil, explore themes about doing good in the fact of evil etc, and the player paraphrases that as "needing" to play a paladin to explore those themes. (Which in any event aren't really the themes that I and other 4e GMs have been talking abou - your desription of the themes is at a higher level of abstraction than 4e play delivers - but that's probably by-the-by .)</p><p></p><p>Also, I am curious - how does someone who fights with a bow and is shifty - a PC who in 4e would be a Dungeoneering ranger, a rogue, perhaps an executioner assassin - exemplify "doing good in the face of evil"? It seems more like "using evil's methods against it" - like Daredevil, Batman or even The Punisher - and the game has the mechanical resources in its class system to handle that.</p><p></p><p>In the end, then, it seems to me that - in your dialogue - the GM has wrongly extrapolated from "I care about fighting to evil" to "I want to play a valiant warrior" and then the player has, for some reason, inferred from the fact that they don't want to play a valiant warrior to the inability of the game to support a PC who wants to use evil's methods against it.</p><p></p><p>This only reinforces my conclusion that your two protagonists are tools!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6077535, member: 42582"] The last two lines suggest your GM and player are tools, so I'm glad I'm not playing with them But your player also appears to have comprehension problems: the GM suggests playing a paladin as a way to fight evil, explore themes about doing good in the fact of evil etc, and the player paraphrases that as "needing" to play a paladin to explore those themes. (Which in any event aren't really the themes that I and other 4e GMs have been talking abou - your desription of the themes is at a higher level of abstraction than 4e play delivers - but that's probably by-the-by .) Also, I am curious - how does someone who fights with a bow and is shifty - a PC who in 4e would be a Dungeoneering ranger, a rogue, perhaps an executioner assassin - exemplify "doing good in the face of evil"? It seems more like "using evil's methods against it" - like Daredevil, Batman or even The Punisher - and the game has the mechanical resources in its class system to handle that. In the end, then, it seems to me that - in your dialogue - the GM has wrongly extrapolated from "I care about fighting to evil" to "I want to play a valiant warrior" and then the player has, for some reason, inferred from the fact that they don't want to play a valiant warrior to the inability of the game to support a PC who wants to use evil's methods against it. This only reinforces my conclusion that your two protagonists are tools! [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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