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General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Hussar" data-source="post: 6077741" data-attributes="member: 22779"><p>Swimming upthread a bit.</p><p></p><p>I honestly don't think this is a contradiction. The classes quite obviously have a fair degree of built in flavour to them. However, since the flavour is not specifically tied to a specific mechanic, you can, fairly easily, reflavour virtually anything.</p><p></p><p>IOW, Valiant Strike, as written, is meant to show a valiant paladin wading into the thick of things, standing strong in the face of overwhelming opposition. However, 4e is very clear on this, you can reflavour and repurpose this power, giving it a completely different flavour, to fit with a new character concept. </p><p></p><p>So long as the table agrees with the repurposing, there's no harm, no foul. There is no contradiction because the newly purposed power isn't the same as the original power. </p><p></p><p>I guess a problem could be had if one archetype took a re-flavored power that was contradictory. But, why would a player do that? There's no mechanical benefit since both powers mechanically are the same. Only the flavour changes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6077741, member: 22779"] Swimming upthread a bit. I honestly don't think this is a contradiction. The classes quite obviously have a fair degree of built in flavour to them. However, since the flavour is not specifically tied to a specific mechanic, you can, fairly easily, reflavour virtually anything. IOW, Valiant Strike, as written, is meant to show a valiant paladin wading into the thick of things, standing strong in the face of overwhelming opposition. However, 4e is very clear on this, you can reflavour and repurpose this power, giving it a completely different flavour, to fit with a new character concept. So long as the table agrees with the repurposing, there's no harm, no foul. There is no contradiction because the newly purposed power isn't the same as the original power. I guess a problem could be had if one archetype took a re-flavored power that was contradictory. But, why would a player do that? There's no mechanical benefit since both powers mechanically are the same. Only the flavour changes. [/QUOTE]
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4th edition, The fantastic game that everyone hated.
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