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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6077775" data-attributes="member: 87792"><p>OK. Stepping back to try to explain what is going on.</p><p></p><p>The mechanics indicate how at a medium zoom the character behaves - and channel them to good tactics <em>for that character</em>. This can be a fair range, but not as large as you seem to think it is.</p><p></p><p></p><p></p><p>You could. If you were ignoring the mechanics entirely and coming up with flavour text that does not fit the mechanics. If your flavour text does not fit the mechanics then you've bad flavour text. And why does your suggested flavour text not fit the mechanics? Because nowhere in CAGI do you move out of your five foot square. Your fighter is not sneaking but standing in one place.</p><p></p><p>Now if you want to make your fighter a flamboyant performer who sometimes mimics the voice of the enemy commander to give false orders there is nothing preventing you doing that. And there is absolutely <em>nothing</em> in the fighter archetype preventing them being brutal and dishonourable. The archetype is simply "Melee badass".</p><p></p><p></p><p></p><p>Sneaky, dishonourable, and opportunistic, possibly. But the version of 'Cowardly' that includes 'Convincing armed enemies to surround and probably attack you' is not one I am familliar with. You can claim three of the four on a hypothetical fighter. But you only get the fourth <em>by ignoring the mechanical effects of the power</em>. Something you can not do in a reskin.</p><p></p><p></p><p></p><p>And you can have a brutal but brave warrior who doesn't believe in fighting fair, but encourages the enemy to focus on that fighter, especially by marking. For a sneaky fighter, I recommend <em>Pass Forward</em>.</p><p></p><p></p><p></p><p>If your fighter is doing this, then you have a problem player. And it needs handling in <em>exactly</em> the same way as it would if you had a rogue stealing from the party. Plus if you start doing this your allies will say they aren't for the duration of that power.</p><p></p><p></p><p></p><p>I really wouldn't recommend this one...</p><p></p><p></p><p></p><p>Except you don't. If your conception of the Joker is a combat monster then we are talking about two different characters entirely. If your conception of the Joker is someone who is best off closing to melee range rather than trying to use a gun, we aren't even on the same page. (It's not that the Joker <em>can't</em> fight in melee, it's that it isn't his <em>first</em> choice when violence starts.)</p><p></p><p>What you have there isn't the Joker. It's not someone who sits back and manipulates other people into doing the work wherever possible. It's the All Star Batman and Robin Batman - a brutal and manipulative fighter who leads from the front, misdirecting the enemy, confusing them, and positively revelling in hurting them directly when they can fight back. But who wants the enemy's eyes on him even as he beats them to a pulp. And if you think that one of the more brutal incarnations of Batman shouldn't be modelled as a fighter, I suggest you give up on <em>any</em> edition of D&D.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6077775, member: 87792"] OK. Stepping back to try to explain what is going on. The mechanics indicate how at a medium zoom the character behaves - and channel them to good tactics [I]for that character[/I]. This can be a fair range, but not as large as you seem to think it is. You could. If you were ignoring the mechanics entirely and coming up with flavour text that does not fit the mechanics. If your flavour text does not fit the mechanics then you've bad flavour text. And why does your suggested flavour text not fit the mechanics? Because nowhere in CAGI do you move out of your five foot square. Your fighter is not sneaking but standing in one place. Now if you want to make your fighter a flamboyant performer who sometimes mimics the voice of the enemy commander to give false orders there is nothing preventing you doing that. And there is absolutely [I]nothing[/I] in the fighter archetype preventing them being brutal and dishonourable. The archetype is simply "Melee badass". Sneaky, dishonourable, and opportunistic, possibly. But the version of 'Cowardly' that includes 'Convincing armed enemies to surround and probably attack you' is not one I am familliar with. You can claim three of the four on a hypothetical fighter. But you only get the fourth [I]by ignoring the mechanical effects of the power[/I]. Something you can not do in a reskin. And you can have a brutal but brave warrior who doesn't believe in fighting fair, but encourages the enemy to focus on that fighter, especially by marking. For a sneaky fighter, I recommend [I]Pass Forward[/I]. If your fighter is doing this, then you have a problem player. And it needs handling in [I]exactly[/I] the same way as it would if you had a rogue stealing from the party. Plus if you start doing this your allies will say they aren't for the duration of that power. I really wouldn't recommend this one... Except you don't. If your conception of the Joker is a combat monster then we are talking about two different characters entirely. If your conception of the Joker is someone who is best off closing to melee range rather than trying to use a gun, we aren't even on the same page. (It's not that the Joker [I]can't[/I] fight in melee, it's that it isn't his [I]first[/I] choice when violence starts.) What you have there isn't the Joker. It's not someone who sits back and manipulates other people into doing the work wherever possible. It's the All Star Batman and Robin Batman - a brutal and manipulative fighter who leads from the front, misdirecting the enemy, confusing them, and positively revelling in hurting them directly when they can fight back. But who wants the enemy's eyes on him even as he beats them to a pulp. And if you think that one of the more brutal incarnations of Batman shouldn't be modelled as a fighter, I suggest you give up on [I]any[/I] edition of D&D. [/QUOTE]
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