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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6077801" data-attributes="member: 87792"><p>Oh, you mean just like 4e? Literally the only differences are that the archery specialist is no longer called a fighter in the PHB and the game doesn't try to channel you to throwing darts. And otherwise you have <em>more </em>choice of weapons in 4e (All Martial) than in 2e.</p><p></p><p></p><p></p><p>Overpowered in 2e. Underpowered in 3e without a significant source of extra damage.</p><p></p><p></p><p></p><p>And in 4e the PHB fighter specialises in a whole fighting style. But seriously? A 3e fighter with <em>multiple</em> weapon specialisation feats? Did this ever happen?</p><p></p><p></p><p></p><p>This, for what it's worth, is complete rubbish. There is precisely <em>one</em> PHB power for fighters that requires specific equipment (Tide of Iron). There are also powers that have a specific kicker - but this makes them functionally no different from the <em>Power Attack</em> feat of 3e which is twice as effective with two handed weapons as with one handed weapons and doesn't work with light weapons at all. Is that now a completely specialised path?</p><p></p><p></p><p></p><p>False again. The Greatweapon Fighter was a named and strongly supported option in the PHB, and Greatweapon Fighters do striker level damage - it's arguable whether the greatweapon fighter is the second or the third highest damaging class in the PHB (it certainly beats the PHB Warlock and may even beat the rogue).</p><p></p><p> </p><p></p><p>This would be that highly specific value of 'loads' meaning "One". Martial Power 2 has plenty of such options.</p><p></p><p></p><p></p><p>Which made them not dissimilar from 3e where your weapon type determined which of your feats you could use, and which at full power. <a href="http://www.d20srd.org/srd/feats.htm#powerAttack" target="_blank">Power Attack</a> being a textbook case. Alternatively you can simply select powers with no kickers for specific weapon types - the only level at which there is only one of these in the PHB for fighters is level 13. I fail to see how saying "You may choose powers that give different bonusses for specific weapons" is different from feats that have a different effect with different weapons.</p><p></p><p></p><p></p><p>Paladins and Avengers can wield the same weapon types. However if you think that's the difference between them then you haven't read the Avenger class carefully. Or understood the 4e Paladin or Avenger at all.</p><p></p><p>The first obvious difference is that Avengers wear <em>cloth</em> armour (I'd like to see your fighter trying that).</p><p></p><p>The second obvious difference is that Avengers and Paladins behave very differently. The Paladin concept is Knight in Shining Armour, leading from the front and getting right into the middle of the enemy. Paladins even have the option to mark in a burst 3 as a utility power, drawing <em>all</em> the enemies onto them.</p><p></p><p>For an Avenger this would be an absolute, unmitigated <em>disaster</em>. Avengers have the <em>Oath of Emnity</em> class feature that means they roll 2d20 rather than d20 as their attack roll when adjacent to only their oath target. But if they are surrounded they only roll 1d20. Far from being paladin-like, an Avenger is a divine <em>assassin.</em></p><p></p><p></p><p></p><p>I suppose a 3e cleric that had wasted some levels on fighter <em>could</em> eclipse anything in 4e if they were high enough level. This proves nothing. They couldn't draw attention like a 4e paladin, and their attempts to behave like a 4e Avenger would be a joke. They can't isolate, they get no bonus for doing so, and fighters in cloth armour aren't long for the world.</p><p></p><p></p><p></p><p>No. But you'd better have your funeral expenses put aside.</p><p></p><p></p><p></p><p>Two 4e fighters are far more different in play than a 3e melee fighter and a 3e melee barbarian. The only minimally different classes came after Essentials. Of course, 4e has had the <em>lowest</em> level of splat book bloat since 1989.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6077801, member: 87792"] Oh, you mean just like 4e? Literally the only differences are that the archery specialist is no longer called a fighter in the PHB and the game doesn't try to channel you to throwing darts. And otherwise you have [I]more [/I]choice of weapons in 4e (All Martial) than in 2e. Overpowered in 2e. Underpowered in 3e without a significant source of extra damage. And in 4e the PHB fighter specialises in a whole fighting style. But seriously? A 3e fighter with [I]multiple[/I] weapon specialisation feats? Did this ever happen? This, for what it's worth, is complete rubbish. There is precisely [I]one[/I] PHB power for fighters that requires specific equipment (Tide of Iron). There are also powers that have a specific kicker - but this makes them functionally no different from the [I]Power Attack[/I] feat of 3e which is twice as effective with two handed weapons as with one handed weapons and doesn't work with light weapons at all. Is that now a completely specialised path? False again. The Greatweapon Fighter was a named and strongly supported option in the PHB, and Greatweapon Fighters do striker level damage - it's arguable whether the greatweapon fighter is the second or the third highest damaging class in the PHB (it certainly beats the PHB Warlock and may even beat the rogue). This would be that highly specific value of 'loads' meaning "One". Martial Power 2 has plenty of such options. Which made them not dissimilar from 3e where your weapon type determined which of your feats you could use, and which at full power. [URL="http://www.d20srd.org/srd/feats.htm#powerAttack"]Power Attack[/URL] being a textbook case. Alternatively you can simply select powers with no kickers for specific weapon types - the only level at which there is only one of these in the PHB for fighters is level 13. I fail to see how saying "You may choose powers that give different bonusses for specific weapons" is different from feats that have a different effect with different weapons. Paladins and Avengers can wield the same weapon types. However if you think that's the difference between them then you haven't read the Avenger class carefully. Or understood the 4e Paladin or Avenger at all. The first obvious difference is that Avengers wear [I]cloth[/I] armour (I'd like to see your fighter trying that). The second obvious difference is that Avengers and Paladins behave very differently. The Paladin concept is Knight in Shining Armour, leading from the front and getting right into the middle of the enemy. Paladins even have the option to mark in a burst 3 as a utility power, drawing [I]all[/I] the enemies onto them. For an Avenger this would be an absolute, unmitigated [I]disaster[/I]. Avengers have the [I]Oath of Emnity[/I] class feature that means they roll 2d20 rather than d20 as their attack roll when adjacent to only their oath target. But if they are surrounded they only roll 1d20. Far from being paladin-like, an Avenger is a divine [I]assassin.[/I] I suppose a 3e cleric that had wasted some levels on fighter [I]could[/I] eclipse anything in 4e if they were high enough level. This proves nothing. They couldn't draw attention like a 4e paladin, and their attempts to behave like a 4e Avenger would be a joke. They can't isolate, they get no bonus for doing so, and fighters in cloth armour aren't long for the world. No. But you'd better have your funeral expenses put aside. Two 4e fighters are far more different in play than a 3e melee fighter and a 3e melee barbarian. The only minimally different classes came after Essentials. Of course, 4e has had the [I]lowest[/I] level of splat book bloat since 1989. [/QUOTE]
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