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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Sunseeker" data-source="post: 6077847"><p>You said, because I apparently need to re-quote:</p><p></p><p></p><p></p><p>If we wish for a martial/magic dichotomy, the most general we need is the "fighter-type" and the "magic user". Each class would, instead of a starting package, just get a set of options, some choices, spell-casting type, fighting style, armor profeciences, etc...</p><p></p><p>If we don't need the dichotomy, all we need is one class with the same setup. </p><p></p><p>Unless you're saying <em>some</em> "special class" is needed for the game. In which case your argument is pedantic because where you draw the line is arbitrary. 3rd edition had so many classes and prestige classes it'd make your head spin, and each one of those had a dozen variants. Pathfinder presents a smaller class list, but adds the variation with dozens of archetypes for every class.</p><p></p><p>No 4e Class <em>forces</em> <strong>ANYONE</strong> to do anything except what they agreed to when choosing that class. Is the fighter, from any edition, <em>forced</em> to not cast spells? Unless he multi-classes, heck yes! Why is this such an absurdly intrusive concept? Every class has it's niche, if you don't set up classes with a niche, then every class is unnecessary, you only need one "omni-class" which had the <em>option</em> to do anything. </p><p></p><p>I mean you're basically arguing that the rules shouldn't tell us how to play our characters, which by extension means the rules shouldn't tell us how to play. Because <em>some</em> aspect of everyone's play is determined by the rules that frame their class. Does the fighter cast spells? Does the mage wield a sword and shield while wading into melee? Do the basis of this framework not encourage physically adept fighters and mentally powerful wizards? Does that framework not determine our play.</p><p></p><p>I get that you think X is good, but 4e is not X, so holding the fact that 4e isn't X against it is pointless. It never intended to be X, hell D&D in general never intended to be X. So why are you even playing a game that doesn't hold to your ideas at all?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6077847"] You said, because I apparently need to re-quote: If we wish for a martial/magic dichotomy, the most general we need is the "fighter-type" and the "magic user". Each class would, instead of a starting package, just get a set of options, some choices, spell-casting type, fighting style, armor profeciences, etc... If we don't need the dichotomy, all we need is one class with the same setup. Unless you're saying [I]some[/I] "special class" is needed for the game. In which case your argument is pedantic because where you draw the line is arbitrary. 3rd edition had so many classes and prestige classes it'd make your head spin, and each one of those had a dozen variants. Pathfinder presents a smaller class list, but adds the variation with dozens of archetypes for every class. No 4e Class [I]forces[/I] [B]ANYONE[/B] to do anything except what they agreed to when choosing that class. Is the fighter, from any edition, [I]forced[/I] to not cast spells? Unless he multi-classes, heck yes! Why is this such an absurdly intrusive concept? Every class has it's niche, if you don't set up classes with a niche, then every class is unnecessary, you only need one "omni-class" which had the [I]option[/I] to do anything. I mean you're basically arguing that the rules shouldn't tell us how to play our characters, which by extension means the rules shouldn't tell us how to play. Because [I]some[/I] aspect of everyone's play is determined by the rules that frame their class. Does the fighter cast spells? Does the mage wield a sword and shield while wading into melee? Do the basis of this framework not encourage physically adept fighters and mentally powerful wizards? Does that framework not determine our play. I get that you think X is good, but 4e is not X, so holding the fact that 4e isn't X against it is pointless. It never intended to be X, hell D&D in general never intended to be X. So why are you even playing a game that doesn't hold to your ideas at all? [/QUOTE]
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