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4th edition, The fantastic game that everyone hated.
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<blockquote data-quote="Neonchameleon" data-source="post: 6077931" data-attributes="member: 87792"><p>I couldn't agree more. And it's fairly telling that the strongest classes are all PHB classes (with the arguable exception of the Arcanist trumping the wizard). Also there's nothing currently in 4e that's as overpowered as the PHB when it came out with stunlocking orbizards and rangers doing infinite damage (and let's not forget Blood Pulse).</p><p></p><p></p><p></p><p>Have a look at the datafiles (in many ways I wish you'd bought the basic set - the datafiles there are much more iconic as in Civil War we had such things as Iron Spider (Peter Parker wearing armour made by Tony Stark) and Extremis (Tony Stark turning posthuman and wearing his Iron Man armour under his skin). The Sfx and the limits on the datafiles allow quite a startling degree of specificity for the characters although yes it's close to free descriptors in terms of which powers you use.</p><p></p><p>The Sfx that springs to mind is Hulk's <em>The Strongest One There Is</em> - whenever he and his opponent both use Strength in their dice pool, the Hulk gets to add <em>his opponent's strength dice </em>to his roll. That said, I prefer the <a href="http://denaghdesign.com/wp-content/uploads/2012/12/christmas-with-the-hulk.pdf" target="_blank">fan write-up of the Hulk</a>. Hitting that Hulk mostly makes him mad, and he, of course has the Sfx <em>The Madder Hulk gets, the stronger Hulk gets...</em></p><p><em><span style="font-family: 'WarnockPro-BoldIt'"><span style="font-size: 9px"><span style="font-family: 'WarnockPro-BoldIt'"><span style="font-size: 9px"></span></span></span></span></em></p><p><em><span style="font-family: 'WarnockPro-BoldIt'"><span style="font-size: 9px"><span style="font-family: 'WarnockPro-BoldIt'"><span style="font-size: 9px"></span></span></span></span></em></p><p></p><p>This. A thousand times this.</p><p></p><p></p><p></p><p>And this.</p><p></p><p></p><p></p><p>It goes slightly further than this. You need to get your alternate concept working every time you use the power, and need to get it working for all Paladin powers. I'm not sure this can be done.</p><p></p><p></p><p></p><p>Actually it's very different to both 3e and 1e. In 1e you get beaten round the head by the "This is how a Paladin must behave" rules. In 3e you have a <a href="http://www.d20srd.org/srd/classes/paladin.htm" target="_blank">suite of abilities</a> that say "You get a horse, the ability to heal, the ability to hit evil things hard, the ability to see evil, and a handful of random spells". The closest thing to a rule in there to encourage you to be in a specific part of the battlefield is <em>Aura of Courage</em> that encourages you to be very close to your own party. With <em>Valiant Strike</em>, the more surrounded a Paladin is the stronger he gets. Which is a completely different incentive structure and one Paladins in older editions <em>simply didn't have</em>.</p><p></p><p>Or to put things another way, <em>Smite Evil</em> says "You are occasionally good at hurting evil things under whatever (melee) circumstance you are in." <em>Valiant Strike</em> says "You are <em>exceptionally</em> good under <em>this specific melee circumstance that is narratively appropriate for Paladins"</em> and, of course, <em>Valiant Strike</em> isn't the only tool in the toolbox you get. Your challenge is another one, and one that encourages the monsters to set you up for Valiant Strike.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6077931, member: 87792"] I couldn't agree more. And it's fairly telling that the strongest classes are all PHB classes (with the arguable exception of the Arcanist trumping the wizard). Also there's nothing currently in 4e that's as overpowered as the PHB when it came out with stunlocking orbizards and rangers doing infinite damage (and let's not forget Blood Pulse). Have a look at the datafiles (in many ways I wish you'd bought the basic set - the datafiles there are much more iconic as in Civil War we had such things as Iron Spider (Peter Parker wearing armour made by Tony Stark) and Extremis (Tony Stark turning posthuman and wearing his Iron Man armour under his skin). The Sfx and the limits on the datafiles allow quite a startling degree of specificity for the characters although yes it's close to free descriptors in terms of which powers you use. The Sfx that springs to mind is Hulk's [I]The Strongest One There Is[/I] - whenever he and his opponent both use Strength in their dice pool, the Hulk gets to add [I]his opponent's strength dice [/I]to his roll. That said, I prefer the [URL="http://denaghdesign.com/wp-content/uploads/2012/12/christmas-with-the-hulk.pdf"]fan write-up of the Hulk[/URL]. Hitting that Hulk mostly makes him mad, and he, of course has the Sfx [I]The Madder Hulk gets, the stronger Hulk gets...[/I] [I][FONT=WarnockPro-BoldIt][SIZE=1][FONT=WarnockPro-BoldIt][SIZE=1] [/SIZE][/FONT][/SIZE][/FONT][/I] This. A thousand times this. And this. It goes slightly further than this. You need to get your alternate concept working every time you use the power, and need to get it working for all Paladin powers. I'm not sure this can be done. Actually it's very different to both 3e and 1e. In 1e you get beaten round the head by the "This is how a Paladin must behave" rules. In 3e you have a [URL="http://www.d20srd.org/srd/classes/paladin.htm"]suite of abilities[/URL] that say "You get a horse, the ability to heal, the ability to hit evil things hard, the ability to see evil, and a handful of random spells". The closest thing to a rule in there to encourage you to be in a specific part of the battlefield is [I]Aura of Courage[/I] that encourages you to be very close to your own party. With [I]Valiant Strike[/I], the more surrounded a Paladin is the stronger he gets. Which is a completely different incentive structure and one Paladins in older editions [I]simply didn't have[/I]. Or to put things another way, [I]Smite Evil[/I] says "You are occasionally good at hurting evil things under whatever (melee) circumstance you are in." [I]Valiant Strike[/I] says "You are [I]exceptionally[/I] good under [I]this specific melee circumstance that is narratively appropriate for Paladins"[/I] and, of course, [I]Valiant Strike[/I] isn't the only tool in the toolbox you get. Your challenge is another one, and one that encourages the monsters to set you up for Valiant Strike. [/QUOTE]
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