Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="B.T." data-source="post: 6077971" data-attributes="member: 84465"><p>Mechanics should reflect what they are trying to represent. If the fluff of the rogue's power is that you're backstabbing someone, then the mechanics should reflect backstabbing. That could mean a variety of things--from only applying while physically behind someone to simply attacking when the target is unaware--but it needs to represent what it claims to represent. It's about being able to associate what happens mechanically with our expectations in-game.</p><p></p><p>Suppose we were to eliminate an armor bonus to AC and instead gave everyone a bonus to AC based on class and level. Armor is now a texture painted on the models. Does fighting guards wearing chainmail mean anything? Does telling your players that the knight is wearing plate armor indicate anything about his wealth, status, and likelihood of beating you up? Does telling your players that the noble is wearing robes let them know he's vulnerable to physical attacks? No, it means nothing. Everything is just a sprite in the gameworld.</p><p></p><p>You are telling me that I need to be more inclusive of other playstyles while disregarding my own playstyle.</p><p></p><p></p><p>If fluff is mutable, then by your own admission your objections to the barbarian class don't matter. The implied background of the barbarian doesn't matter.</p></blockquote><p></p>
[QUOTE="B.T., post: 6077971, member: 84465"] Mechanics should reflect what they are trying to represent. If the fluff of the rogue's power is that you're backstabbing someone, then the mechanics should reflect backstabbing. That could mean a variety of things--from only applying while physically behind someone to simply attacking when the target is unaware--but it needs to represent what it claims to represent. It's about being able to associate what happens mechanically with our expectations in-game. Suppose we were to eliminate an armor bonus to AC and instead gave everyone a bonus to AC based on class and level. Armor is now a texture painted on the models. Does fighting guards wearing chainmail mean anything? Does telling your players that the knight is wearing plate armor indicate anything about his wealth, status, and likelihood of beating you up? Does telling your players that the noble is wearing robes let them know he's vulnerable to physical attacks? No, it means nothing. Everything is just a sprite in the gameworld. You are telling me that I need to be more inclusive of other playstyles while disregarding my own playstyle. If fluff is mutable, then by your own admission your objections to the barbarian class don't matter. The implied background of the barbarian doesn't matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4th edition, The fantastic game that everyone hated.
Top